In the Heart of the Delve & Dangerous – Procedural Network/Dungeon Crawling Engine

In the Heart of the Delve & Dangerous – Procedural point crawl adventure engine for exploring a network of interconnected spaces – e.g. dungeons, space stations or eldritch structures

It is in a similar vein as ‘In the Heart of the Sea’, which is a procedural High Seas ‘Hex Crawl’ and ‘In the Heart of the Unknown’ a procedural wilderness Hex Crawling Engine.

Basically, in In the Heart of the Delve and Dangerous there are two ‘game engines’ in the form of Hex Flowers. One engine drives locations and the other the encounters.

Each time you move to a new location, you procedurally determine what is there.

In addition, included there is:

  • A template with blank encounters (to make your own adventures)
  • Optional chamber dressing random tables
  • An annotated example of play

You can read more about Hex Flower Game Engines here:–an-overview-and-some-thoughts-on-Hex-Flower-Game-Engines-by-Goblins-Henchman

and on my Blog:

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I’m very happy for you to pay nothing for this product; and anything given to me will only be frittered away on RPG-related wares anyway. That said, even a nominal sum like 50 cents seems to bump this thing up the DriveThru charts!

This product is produced by Goblin's Henchman and is priced at $0.00


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