Atmospheric adventures for stormy nights in the North.
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King’s Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
This module includes Line-of-Sight functionality for use in Fantasy Grounds Unity.
|Auril’s Sinew||A goblin death cult occupies a gargantuan bridge in the Spine of the World—contains flying goblins and Death Cult mechanics.|
|Crab Collective||A lair of sentient, psionic crabs that have evolved after gobbling up a mind flayer—contains disgusting eggs and mind-bending group mechanics.|
|Hunting Grounds||An orc village fights a losing battle against a phase spider cambion named Muugin—contains a reoccurring villain that might crawl into your mouth at night.|
|Last Rest Inn||An extra-dimensional inn that only appears to travelers on the brink of death—contains a hungry oni, umber hulk chairs, and a mind flayer trap.|
|Moon Shade Mead||An adorable quest to help a young halfling revive her late grandfather’s meadery—contains magic berries, undead critters, and a speaking skull.|
|Strike the Earth||A former dwarven hold, now the lair of svirfneblin eating yuan-ti—contains hardship, magma worms, and split tongued liars.|
|Tower of Lead||The Tower of Lead, a leaking wound in the Weave and site of a failed mythal—contains living spells and deadly radiation.|
|Well of Spirits||The Well of Spirits, an ancient site of power, misused by a priest of Auril and her fur-covered followers—may contain traces yeti.|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF – click here.