This material was posted on patreon by Milby’s Maps
There’s not too much to say about Freeholders’ Hall. It’s where the mushroom farmers live. There’s a high clan that lives there, too. And there’s a statue of a naked man. You can read about it in the DM notes if you’re interested.
Yesterday, I wrote about how I found a way to include dynamic lighting with my maps for Roll20 users and I made commands to generate the walls for you with this map as well. They’re in there with the VTT files and there’s a file explaining how to do it.
For those of you running games on Foundry, Fantasy Grounds and other platforms, I need you to know this: I know you are out there, I appreciate your support and I am going to do everything I can to make this happen for you too.
So far, what I’ve learned is this: there was a script called SVG Loader that could import wall lines in Foundry, although it may no longer be compatible with recent updates. I’m going to try it out anyway and see if it works. If I can get it to work for me, I should be able to load up a map, import the walls and export the whole thing as a module file. If I can’t, maybe I can get an older version of Foundry that the script was compatible with? Who knows, I’m just spitballing, but I’ll get to work trying things out tomorrow. I can’t promise you I’ll be able to do this for every platform soon, but I can promise you that I’ll try.
The next map will be last month’s Cartographic Congress winner, a dwarven mining and smelting outpost built into a cliffside. After that, we’re knocking out the last part of Brazenthrone: the Old Palace. It’s a ruined palace adjacent to the Old Quarter and I think it’ll be pretty cool. I wanted to save it for last so hopefully the dwarven city of Brazenthrone finishes on a bang.
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