Did you ever wonder, “What happened to that spell I used to use all the time in our 3rd Edition game?”
You look through your 5e Player’s Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
What is this, anyway? This is the first installment of a series of books which converts every spell we can find from 1st, 2nd, and 3.x editions, updates and prepares them for use in your 5th Edition game.
Are the spells ready for play? Painstaking effort has been taken to balance each spell for 5th Edition play. The last thing any table needs is overpowered—or underpowered—magic.
What sources were used? It’s easier to tell you what didn’t find its way into these books. If a spell isn’t in here, it’s because it’s a spell
- already released in an official 5e hardback
- which duplicates a 5e class/subclass abilities
- which has no mechanical impact in 5e, such as those which target alignment
- which deal damage not encompassed by 5e’s design, such as those impacting ability scores
- from Dragon Magazine (because I don’t have a complete collection)
This is the SEVENTH volume. 130+ spells beginning with “G”.
Periodically over the coming months, look for other entries in the Encyclopaedia. We’re shooting for a frequency of 1 volume per month, depending on how many emails we get telling us about a spell we omitted from a previous edition. There’s a link at the author’s website where you can sign up for an email list to keep informed.
Also comes with a PRINT FRIENDLY copy so you can copy and paste the text into the spell-card generator or fillable PDF of your choice, giving you flexibility at the game table!
Do you have your copies of Previous Volumes? Click the images to get them!
ABOUT THE AUTHORS
R P Davis is a freelance writer, editor, and adventure designer. He’s been a tabletop gamer the entire time he’s been sentient, and a role-playing addict for more than 30 years. In that time he’s written countless things, from simple spell effects to D&D; campaign worlds to complete role-playing games. He is now a Mithral-best selling Guild creator.
Bryan Holmes is a programmer by day, writer by night, and Canadian all the time. His guild work includes “The Nobility of Waterdeep“, “Backgrounds of Faerûn“, and “Feats of the Forgotten Realms“. The latter two of which have been featured multiple times in the D&D Character Lab podcast.
This product is produced by Dungeon Masters Guild and is priced at $5.95
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