Spirit World: Spirit Pacts

Nearly all people can stand adversity, but if you want to test a person’s character, give them power.

Spirit World: Spirit Pacts allows Adventurers to enter into an agreement known as a Spirit Pact. The Adventurer pledges to honor a Spirit by adhering to specific Taboos and completing Tasks for the Spirit. In return, the Spirit fuels their magic with great power. 

Spirit World: Spirit Pacts expands the Spirit World micro-setting in Tiny Dungeon 2e with:

  • Rules for creating a Spirit Pact (including Taboos and Tasks) to unlock powerful magical abilities.

  • 3 new Prestige Traits.

  • 6 new Creatures.

  • 6 Adventure Hooks.

* Spirit World: Spirit Pacts requires the use of Tiny Dungeon 2e. 

* It also references Spirit World: Greater Spirits and Spirit World: A Simple Errand—both of which are helpful—but not strictly required.

This product is produced by Gallant Knight Games and is priced at $1.99


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