Nearly all people can stand adversity, but if you want to test a person’s character, give them power.
Spirit World: Spirit Pacts allows Adventurers to enter into an agreement known as a Spirit Pact. The Adventurer pledges to honor a Spirit by adhering to specific Taboos and completing Tasks for the Spirit. In return, the Spirit fuels their magic with great power.
Spirit World: Spirit Pacts expands the Spirit World micro-setting in Tiny Dungeon 2e with:
Rules for creating a Spirit Pact (including Taboos and Tasks) to unlock powerful magical abilities.
3 new Prestige Traits.
6 new Creatures.
6 Adventure Hooks.
* Spirit World: Spirit Pacts requires the use of Tiny Dungeon 2e.
* It also references Spirit World: Greater Spirits and Spirit World: A Simple Errand—both of which are helpful—but not strictly required.