The fabric of space and time is torn asunder and Earth becomes a nexus – a gateway – to countless alien worlds and the forces of magic and the supernatural. Thus begins the saga of Rifts®.
Now imagine not one, but three galaxies said to contain millions of inhabited worlds.
At its center is Phase World, itself the commercial and technological center of the universe and terminus of all known spacelanes. A world where transdimensional gates reach to hundreds of other universes.
All of it said to be the creation of the mythical Cosmic Forge. A wonder capable of giving birth to a million galaxies. A sentient force of magic and technology and life that, misused but once, has since hidden itself away, but watches and waits. For what, no one knows. While it waits, the Forge sometimes reaches out to touch the few who are worthy, and gift them with the power cosmic.
Becoming a Cosmo-Knight™ is something children across the Three Galaxies dream about. But for Caleb Vulcan of Earth, the stories of the Cosmic Forge are unknown. As he teeters at a crossroads, he has no idea what is speaking to him nor the power of the choice he is about make.
Join Caleb on his adventures across the Megaverse®, visit Phase World® and meet an eclectic range of people from True Atlanteans and Space Wulfen to the Kreeghor and Cosmo-Knights.
Note: This is Volume One of a two-part collection of the Hammer of the Forge story that appeared in The Rifter® issues #1-54.
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