Neon Knights | An Eberron 1099 YK Adventure (Fantasy Grounds)


Neon Knights

A cyberpulp extravagance, featuring laser-eyed trolls and metal stallions.

Welcome to my Eberron. I am telling it to you straight; this is not your father’s Eberron. The year is 1099 YK. Time doesn’t stand still—the technology of the Last War rusts in the dustbin of history. The Houses are still up to no good, always have been. As mercenaries, you ought to choose your clients carefully or you find yourself on the wrong side of a trash compactor. That is all the info you get for free. Now run along, chummer. And remember, keep your head down and protect your wetware—warp bullets come flying from all sides.

Neon Knights is a Dungeon & Dragons adventure optimized for four to six characters. The characters can begin the adventure on 4th or 5th level without needing to rebalance the encounters. To run the adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) and a copy of Eberron: Rising from the Last War (E:RLW).

“This is something else! Eichhorn approaches this original Eberron take with full gusto, taking a truly thoughtful, open, flowing to providing information to the DM to be able to conduct this “cyberpulp” “technoir” romp, however the players approach things. This is old, new, borrowed and moody brilliant!”

— Curse of Sebs (@CurseofSebs)

This adventure is presented to you by author Christian Eichhorn and editor John Parker.

This is a module for the Fantasy Grounds VTT. If you are looking for the PDF – click here.

This Fantasy Grounds module includes line of sight content for Fantasy Grounds Unity.





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