Near autumn’s end, in northern Aradorn, the player-characters find themselves drawn to a local festival and tournament. Here, amidst the general joviality of the affair, our heroes meet a charming, if somewhat strange, a girl-child not quite yet a maiden. As the gods would have it, the PCs are likely to be oath-bound to a faraway quest, one not only involving the orphaned girl, but a journey liable to become intertwined with dark things that go bump in the night.
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