This material was posted on patreon by Milby’s Maps
This is the last chamber of Brazenthrone, but the map isn’t finished yet. It’ll be finished when it’s all put together in a single image, so we can sit back, look at the entire city and wonder why anyone would ever do such a thing. I’ll give a whole big speech and everything, it’ll be great.
It shouldn’t take longer than a day or two, depending on how many times it crashes Photoshop. Making this thing crashed it at least a dozen times, but I think I know a better way of doing it. Hopefully it works, because there’s a LOT to add to that.
I do have some bad news, though: Roll20 seems to have gotten an update and the Walls API script I was using to give you maps with the dynamic lighting set up doesn’t seem to work anymore. And, since I was making the Foundry version by exporting the Roll20 version, I can’t do that either. I’ve found another script to replace it (written by the same person) and I’ll get you some walls for this once I’ve got a minute to sit down and work out how to use it. I haven’t forgotten about EncounterPlus either. But first, I REALLY want to finish up Brazenthrone. Here’s what I’ve got left to do:
- Put it all together
- Update the Brazenthrone Codex with the rest of the maps and DM notes
- Make some art for the Codex. Not maps, drawings. Whatever I can sketch in a day or two to make it look nice, maybe give it a cover.
After that, I’ll get on that VTT stuff and we’ll talk about what’s coming next. Well, I’m gonna start putting this stuff together so we can see what two years of drawing a map gets you.
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