Destruction’s Light

Resources for managing travel and pursuit in chapter 4 of Icewind Dale: Rime of the Frostmaiden

The chardalyn dragon’s attack on Ten-Towns in chapter 4 of Icewind Dale: Rime of the Frostmaiden is one of the most challenging and controversial chapters in the campaign. This supplement provides a collection of resources to help you adjust the travel rules to suit your game. Inside, you will find:

  • complete timetables for the dragon’s attack and the PCs’ pursuit
  • strategies for increasing speed and ignoring rest
  • magical effects and class features to enhance travel
  • rules for travel pace and mounts
  • optional rules for rest, exhaustion, and encumbrance
  • a complete set of rules for more realistic dogsled travel
  • blank travel tables you can customize for your campaign

With these resources, you can calibrate chapter 4 to the level of difficulty that’s right for your campaign, and run a pursuit that your players will never forget!

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