Release the Kraken on Cooper’s Hole

This material was posted on patreon by Dyson Logos

We don’t know why the ancients built so many underground structures (perhaps to remain out of the sight of the elves who ruled the lands) – and something about how they built them enabled them to survive for ages beyond what you would expect for stone structures in unstable land.

Regardless, over the ages since the end of their civilization, their ruins have been discovered by countless miners, diggers, spelunkers, and treasure hunters.

This particular set of ruins is partially collapsed and now links to a cave that is home to far too many bats for entry to be a sanitary or safe choice. But behind all that guano there’s a fairly intact set of ancient ruins, along with the odd artifacts that usually come with such. Occasionally a small artifact makes its way to the front of the cave with all the comings and goings of the bats, and maybe it will be enough to get the attention of some adventurers with the right equipment or magic to get past all that crap and the gasses it produces to find the ruins beyond.

The 1200 dpi version of the map is posted to the Dodecahedron at a scale of 300 pixels per square and is 8,700 pixels (29 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for 10′ squares) – so resizing it to either 2,030 pixels wide or 4,060 pixels wide, respectively.


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