Dungeon Crawling with Style

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Earlier iterations of the world’s greatest RPG game placed greater importance on underground exploration and the tracking of time and resources. These elements were removed from the game a long time ago but we can add them back in with little preparation.

Reimplementing these systems gives great depth to dungeon delving by making storage space and lighting important again. Besides, tracking time makes the world more believable as it feels like a real thing that reacts to the characters’ actions.

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