From a distance, the Plain of Mire is a green and pleasant place, but looks are deceiving. The greenery is a mix of stiff, head-high grass and reeds that slice exposed flesh and thick algae mats that hide treacherous murky pools. Fog fills the air morning and evening, so it’s easy to get turned around when all you see is grass. The sole landmarks are the continually shifting Circa River and a few small hills. Two of these mounds, Wolf Rock and Finger Hill, are marked by ruins. The third hill, Shadow Ridge, is overgrown with twisted, half-dead trees. Redwater Spring burbles up from the ground and adds its weirdly colored waters to the surrounding pools, and the Suck pulls those who attempt to plumb its depths to their deaths.
Hexed Places are outdoor locations and encounters based on the classic six-mile hex format and OSR sensibilities. Use these locales as a quick side adventure, to fill out your campaign sandbox, or expand upon them to create a multi-session campaign. Each includes an overview of the region, expanded one-mile per hex maps for players and GMs (PDF and VTT format), encounter and rumor tables, and descriptions of individual locations, encounters, and features within the hex. Files are available for individual download and as a single zip file.
- Check out the Hexed Places Compendium, a free PDF summary of these products
- See all the Hexed Places
Note:Product previews show a selection of pages; they’re not sequential. Eventually, all Hexed Placesend up in a discount bundle.