The Palace of 1001 Rooms, Chapter Two: The Guesthouse

Come join us for Chapter Two of The Palace of 1001 Rooms.

This entire module is essentially a giant dungeon crawl, intended to carry a character from 1st level to possible immortality. Every chamber is chock full of gritty detail and intriguing possibilities – a lengthy dive into a very fantastic place filled with monsters, traps, puzzles, a LOT of magic, and even a slowly emerging plot.

Each room gets its own illustration and is covered on one page for a 1:1 ratio of pages to rooms.

Chapter Two is a classic story of swords and sorcery, with a princess at the heart of it, along with knights and wicked sorcerors. Just as the first chapter told the story of how it came to exist, so will this chapter. The Guesthouse is a part of the Palace of 1001 Rooms, but it has manifested itself in the form of a sleeping princess’ dream that the adventuring party will walk into as they begin, unbeknownst to them.

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