This product provides optional rules for giving magic a more Sword and Sorcery flavor. Magic in the classic sword and sorcery stories is darker and more subtle than in the high fantasy novels and game worlds of recent decades. The core magic rules of fifth edition D&D are based on the assumption that magic pervades the world and is used almost as a substitute for technology.
The sword and sorcery feel can be achieved in a campaign by restricting or changing a few key elements of the core rules which interfere with the low-magic paradigm, without totally abandoning the fantasy that players expect and enjoy.
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