The wonderful, wild, and great creatures that lurk just under the waves, just beyond the next dune, slumber deep in the forests, or high above in the clouds. Magical beasts are a diverse and unique mainstay for any setting or world.
From the small to large, this book contains a wide variety of new magical beasts. From tremorlizards scrabbling inside of great caves, to hourglass jian cranes maintaining their tranquil homes, to the humble lava toad and the aggressive and territorial behir or remorhaz. Creature variants of unique owlbears which live in snowy mountains and dark forests, great and massive metallic tortoises, and the air and seaborne cousins to the unicorn.
In addition to new creatures, climactic encounters are a wide set of guidelines for creating cinematic and memorable encounters, adding powerful one-time actions, arena actions, or even additional initiatives to diversify Pathfinder “boss” fight execution. Alongside new creatures are new companions and familiars, including new magical beast companions and improved familiars, as well as ways to add templates to old companions to allow them to align with the planes, elements, become mechanical, giant, or even possessed.
Spheres Bestiary: Magical Beasts and Climactic Encounters is a Pathfi nder 1st edition supplement and companion to the Beast Tamer’s Handbook using Ultimate Spheres of Power, as well as materials from Spheres of Might, Champions of the Spheres, and other Drop Dead Studio products.
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