Godsend: The death of gods as a narrative tool in Theros and beyond


Dripping galaxy pattern, a flowing field of blue and purple space lit by hundred of stars, that drips down the page like blood.

Godsend: The death of gods as a narrative tool in Theros and beyond

Godsend explores how to tell stories that focus on the deaths of gods, through the frame of the weapon Godsend, used by the hero Elspeth Tirel to slay the usurper god Xenagos, only to have it turned on her by another fearful god.

This book provides a short compilation of rules and ideas for telling a story on Theros or other worlds in which a (likely mortal) character, player or non-player, kills a god. The aim of this piece is not to stat-up gods for epic battles as a final boss fight. Instead, the stories this will help tell are the realities of what happens when a god is killed. What becomes of their domain? How will others, both gods and mortals, react?

Included in this title you will find:

Godsend: The Blade That Could Kill a God. A section on the weapon Godsend, exploring the history of the weapon and its wielder, Elspeth Tirel, and presenting rules for Godsend as an artifact-level magic item.

To Hunt a God. A short sections of mechanics to present a god’s fight to defend themselves from the wielder of Godsend, including additional advice on having an NPC as a god-killer, to base a campaign in the fallout of their actions, as well as how to present the god’s demeanour when approached by the wielder of Godsend – how arrogance and stubbornness fade to fear.

The Consequences of Killing a God. This longest section explores how a god’s death changes the world they once held dominion over, including the fate of their domain, the reactions of other gods in the pantheon, and the reaction of mortals – their worshippers or otherwise. Also included are descriptions, story hooks and ideas for what occurs following the deaths of each god in the pantheon of Theros.

Other Worlds, Other Gods. This section gives suggestions on how to use the contents of this book to tell stories on worlds beyond Theros, including how to adapt the rules for a hunted god and use the framework presented in The Consequences of Killing a God for the gods of other settings like the Forgotten Realms.