The desire to explore and travel—to see the wonders and beauties that the world has to offer—this is what fuels a cleric of the Travel domain. The travel domain is an option available to Cleric characters when they choose a Divine Domain at 1st level.
Clerics who serve deities that revere travel and exploration—examples of which appear on the Travel Deities table—can be found spread out across the realms. They rarely have large temples dedicated to their gods, but may have holy sites and small sanctuaries of respite.
A perfect subclass for those who wish uncover the secrets and mysteries of the world around them, this divine domain would fit perfectly in large scale compaigns like Storm King’s Thunder or Rime of the Frostmaiden, or in detail orientied adventures like Waterdeep Dragon Heist or Candlekeep Mysteries.
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