This is a supplement for the Vehicle Construction Kit, adding new magical and extraordinary options for your Dungeons & Dragons 5th edition vehicles.
- Astral Engine – Move your vehicle through the Astral Plane with the psionic energy of mind flayer brains.
- Aeolipile – For when steam engines are too futuristic.
- Guidelines for incorporating dungeons into your design.
- New options for the Spell Apparatus introduced in Wondrous Vehicles I.
- Tinkerer’s Contraption – in an homage to the tinker gnome inventions in AD&D Dragonlance Adventures, create precarious and overly complicated machines that fling themselves through the air or caramelize objects.
- Tinkerer’s Powertrains – clockpunk variants of vehicle powertrains.
- 32 new magic augmentations. Pack more into your vehicle using negative mass, or flit through the Shadowfell with a shadow form, or have a friendly chat with a tree in the Garden of Understanding.
- 16 magic rooms for your quarters component. Lock up prisoners in an inescapable cell, relax in a saloon of comfort, or plan your defense in the tactical chamber.
- 9 magic stations for your helm component, including the Wheel of Obad-Hai.
- 19 magic items, including specialist siege engine ammunition.
- 9 spells useful for a shipmage.
Examples, inspired by classic 3rd edition vehicles and by the gnomish inventions in Dragonlance Adventures.
- Magic Cottage
- Dwarven Tunneler
- Forest Crawler
- Kanto’s Lament
- Shadow Carriage
- Xakhun Windship
- Flying Windmill
- Flying Tapestry Tower
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