Basic Solo Fantasy RPG Gaming & Writing Tools


Basic Solo Fantasy RPG Gaming & Writing Tools is a collection of tools, refered to as functions, that help you to play a solo game using polyhedral dice. It works by generating either answers to questions, step-by-step, or keyword prompts for interpretation.

It also includes an adventure seed engine is included in this verison as a companion tool to be used with this book to create random story conflict, foe, theme, motivation, and twists.

This book replaces and adds several of the essential tools with 1e tools to make a more powerful system with fourteen of the more popular basic tools. ABS Solo Game Engine, ABS Fact Generator, Character Generator, Motivation Generator, Mood-Emotion Generator, Plot Generator, Theme Generator, Foe Generator, Twist Generator, Humand Generator, Animal Generator, Description Generator, Indoor Setting Generator, and Outdoor Setting Generator all in a newer simplified d12 and d100 grayscale style for the 144 result generators.

You need a gaming system character and resolution mechanics with this book in order to create characters, have NPC and creature statblocks, and resolve game mechanics. This book focuses on generating narrative content such as generic NPC details, adventure stories, and setting description using questions and keyword prompts. Some other game mechanics tools that can be used for some game mechanics are Minimalist Descriptive Combat (mass combat) and/or Remnant RPG Tools (descriptive roleplaying combat) which includes the Minimalist Descriptive Skills (descriptive d6 skill resolution) along with several other related tools.

A gamemaster has many functions. This set of tools focuses on ten GM functions.
 Gamemaster Surrogate (GMS) Function tools included in this book
    1. A GMS will make decisions based on a few different factors. The basic closed-questions that are answered through this GMS function are “Yes or no?”, “When”, or “What happens?”  ABS Solo Game Engine
    2. A GMS will be able to create basic random NPC characters. The basic open-question that is answered through this GMS function is “Who?” Character Generator
    3. A GMS will be able to assign 144 basic motivation to NPCs. The basic open-question that is answered through this GMS function is “Why?” Motivation Generator
    4. A GMS will be able to assign basic relationships, moods, emotion, and encounter details—for both humans and creatures. The basic open-question that are answered through this GMS human or creature multi-functions are “What is the description of the encounter?”. The details for this tool focus more specifically on several different details such as, “What is the mood of the encounter?”, “What is the emotion of the encounter?”, “What is the number of encounters?”, “What is the size of the encounter?”, and a few other encounter details.   Human Generator,  Animal Generator, Relationship Mood Gen, Number of Humans Gen,  5e x 5 Random Race, Class, & Background
    5. A GMS will be able to create a basic adventure story. A story has a beginning or opening, an incident, a call for action, a story conflict, and one or more conflicts leading to a resolution. This tool explores resolving for one or more questions related to the inciting event and adventure seed conflict against a foe. The basic open-question that is answered through this GMS function is “What happens from beginning to end?” Basic Gamestory Adventures
    6. A GMS will be able to create adventure ideas that contain a conflict against a foe, here called an adventure seed. The basic open-question that is answered through this GMS function is “What is the main story?” It rolls for conflict, foe type, theme, motivation, mood, and an occasional twist. Basic Adventure Seed Engine, Conflict (Plot) Generator, Foe Generator, Theme Generator, Motivation Generator, Mood-Emotion Generator, Twist Generator, Grammar Fuel Fantasy
    7. A GMS will be able to create story arches based on 144 keyword actions or situations. The basic open-question that is answered through this GMS function is “What is the character doing or need to do?” Conflict (Plot) Generator
    8. A GMS will be able to create a setting description based on 144 sensory keywords. The basic open-question is answered through this GMS function are “Where?” or “What?” does the player see, hear, taste, touch, smell, or realize in terms of basic senses or basic concepts. Fact Generator
    9. A GMS will be able to create setting items and features based on 144 adjectival keywords. The basic open-question that is answered is “What?” in terms of items & movable features or  “What items are in this setting?” Item Description Generator
    10. A GMS will be able to create setting descriptions for indoor and outdoor settings based on adjectival keywords. The basic question that is answered is “Where?” in terms of immovable or non-item setting features. Indoor Generator, Outdoor Generator

This book mixes and adds to the Essential SoRoPlay GamTools with the eight more of the most popular generators expanding it from 70 pages to 100 pages. It has all new content. This book has 20 BW (grayscae) images. It has both a table of contents and bookmark navigation. Pages are numbered.

Both, a version with borders and a version without borders are included.

Comparison Of Toolsets

Essential SoRoPlay GamTools

Title

Essential SoRoPlay GamTools

Basic Solo Fantasy RPG Gaming & Writing Tools

Pages

70 pages

101 pages

Pages of tables

11 pages

24 pages

Gamemaster surrogate answers

4 types, Yes/No = 8 answers, 6 for others

4 types, Yes/No = 8 answers, 6 for others

Fact generator (sensory based)

12 types, 12 answers each, 144 total answers

12 types, 12 answers each, 144 total answers

Encounter (human and creature)

12 categories crammed into 6×6, 6 details each, and See Character and Motivation Generators

12 categories of 144 Human detials, 11 categories of 144 Animal details

Indoor, Outdoor

14 categories crammed into 6×6, 6 details each (items separate)

11 categoreis of 144 indoor details, 11 categories of 144 outdoor details

Character Generator

6 details, 9 personalities

6 details, 9 personalities

Motivation Generator

8 categories, 144 motivation keywords total

8 categories, 144 motivation keywords total

Conflict words

12 categories, 144 conflict keywords total

12 categories, 144 conflict keywords total

Foes

6 types

12 categories, 144 foe type total

Themes

6 types

12 categories, 144 theme keywords set total

Mood

6 moods

12 categories, 144 mood-emotion keywords total

Twists

6 types

12 categories, 144 twist phrases total

Item Description Generator

11 categories, 144 item description keywords total

11 categories of 144 item details

Multi-Core Series & Bundles

Multi-Core Series
Core Sets
[Bundles]
Solo RPG Tools: Story & Character 3-Pack [BUNDLE] RPG Tools: Story & Character [BUNDLE] Solo RPG Tools: Story & Character 4-Pack [BUNDLE] Mechanism Series:Character, Story, and Setting - 4 pack [BUNDLE] Solo Tools: Character, Story, and Setting [BUNDLE] Solo Tools: Character, Setting, Story, Words, & Combat [BUNDLE] Solo: Character, Setting, Story, Genre, Words, & Combat [BUNDLE]

Buy the 9-core set (with Essential Tools, character, setting, story, genres, dialogue, and combat tools) Solo: Character, Setting, Story, Genre, Words, & Combat [BUNDLE]

Buy the 8-core set (with Essential Tools, character, setting, story, dialogue, and combat tools) Solo-Tools-Character-Setting-Story-Words–Combat-BUNDLE

Buy the 5-core set (with the Essential SoRoPlay Gamtools = Beginner book) in the Solo Tools: Character, Story, and Setting [BUNDLE]

Buy the 4-core set only (Character 1 & 2, Story, and Setting) in the Mechanism Series:Character, Story, and Environmental Setting – 4 pack [BUNDLE]

Buy the 4-core set only (Essential, Character 1 & 2, and Story) in the Solo RPG Tools: Story and Character 4-pack [BUNDLE]

Buy the 3-core set only (Essential, Character 1, and Story) in the Solo RPG Tools: Story and Character 3-pack [BUNDLE]

Buy the 3-core set only (Character 1 & 2 and Story) in the Character and Story Tools [BUNDLE]

Title, Cover, & link Essential SoRoPlay GamTools Character Mechanisms Character Mechanisms II Story Mechanisms

Environmental Mechanisms

Remnant RPG Tools, All-in-One
Description Essential SoRoPlay GamTools Character creation, dialogue
& behavior
Character attributes, traits
thinking, relations, & reactions
Story plot, theme, mood, foe,
and twist. Flash (fiction) RPG
Setting tools for outdoor, indoor,
& animals
Descriptive violent and blood combat system; skills; otherworld beings
The Mechanisms volume books includes the following and even * titles
  1. ABS Solo Game Engine
    ; ; ; 2. Character Generator
    ; ; ; 3. ; Motivation Generator
    ; ; ; 4. Relationship, Mood, Emotion, & Encounter Gen
    ; ; ; 5. ; Essential Gamestory Adventures
    ; ; ; 6. Essential Adventure Seed Engine
    ; ; ; 7.Conflict (Plot) Generator
    ; ; ; 8. Fact Generator
    ; ; ; 9. Item Description Generator
    ; ; ; 10. Indoor and Outdoor Gen
  1. Relationship Generator
  2. Character Behavior Engine
  3. Dialogue Engine
  4. Motivation Generator
  5. Mood-Emotion Generator
  6. Body Language Generator
  7. Character Generator
  8. Fact Generator – with an additional page full chart
  9. Modifier Generator
  10. Human Generator
  11. Character Communicator
  12. Knowledge Generator
  13. Career Generator
  14. Dream Generator
  15. Sound Generator
  16. also includes a combined engine
  1. New Mechanism Master Screen (GM screen)
  2. Character Reaction Engine
  3. Emotional Reaction Generator
  4. Character Thinking Engine
  5. Thinking Generator
  6. Character Flaws
  7. Character Relationship Engine
  8. Social & Emotional Trait Generator
  9. Physical Trait Generator
  1. Three Conflict Chain RPG
  2. Deep Dive Engine
  3. Scene Action Generator
  4. Transition Generator
  5. Solo Game Engine
  6. Flash RPG
  7. Plot Generator
  8. Twist Generator
  9. Theme Generator
  10. Foe Generator
  11. Motivation Generator
  12. Mood-Emotion Generator
  13. Modifier Generator
  1. Fact Generator 1e
  2. Minimalist Fantasy Worlds
  3. Color Generator & Wheel
  4. Sound Generator
  5. Minimalist Descriptive Coniferous Forest
  6. Minimalist Descriptive Deciduous Forest
  7. Minimalist Descriptive Rainforest
  8. Minimalist Descriptive Grassland & Shrubland
  9. Minimalist Descriptive Mountains
  10. Minimalist Descriptive Cave
  11. Minimalist Descriptive Wetlands
  12. Minimalist Descriptive Desert
  13. Minimalist Descriptive Tundra
  14. Minimalist Force of Nature: Ground
  15. Minimalist Force of Nature: Air & Heat
  16. Wing Generator
  17. *Description Generator 1e, via Setting All-in-One
  18. *Outdoor Setting Generator, via Setting All-in-One
  19. *Indoor Setting Generator, via Setting All-in-One
  20. *Animal Generator, via Setting All-in-One
  1. 1d12 Descriptive Combat System (based on the Complete Minimalist Descriptive Combat)
  2. Slicing Critical
  3. Crushing Critical
  4. Piercing Critical
  5. Minimalist Descriptive Skills
  6. Minimalist Elemental Effects
  7. Minimalist: Fear, Disgust, & Madness
  8. Minimalist: Ghosts, Angels, & Demons

Precursors, Mergings, and Assembler bundle
The Assembler bundle contains the individual tools, mergings, and precursors separately and the plus Mechanisms book for a little bit more. A merging combines tools to be used in a assembler bundle.
A precursor is a group of basic separate tools found in one
or more mechanism books.

Buying a Mechanism book and ignore the other types of bundles includes all the tools listed numerically on a Mechanism book product page.

Precursor: Essential SoRoPlay GamTools Parts, or Precursor: Basic Solo RPG Gaming & Writing Tools bundle

Precursor: Essential SoRoPlay GamTools Parts, or Precursor: Basic Solo RPG Gaming & Writing Tools bundle

Precursor: Essential SoRoPlay GamTools Parts, or Precursor: Basic Solo RPG Gaming & Writing Tools bundle

Precursor: Essential SoRoPlay GamTools Parts, or Precursor: Basic Solo RPG Gaming & Writing Tools bundle


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