The Book of Seidr (Fantasy Grounds)

Title: The Book of Seidr

Grimnir’s Lore: The Complete Tome of Norse Magic!

Whether you’re homebrewing a grimdark Viking campaign based on the Norse sagas—or just looking to change things up a bit with some new options for players and DM’s—The Book of Seiðr presents a host of new content to bring Norse magic to your 5E game!

Featuring 31 pages packed with content:

  • Comprehensive lore introducing the core concepts and practices of seiðr magic based on attestations from Norse sagas, Skaldic poetry, and historical research.
  • 3 new seiðr-themed subclasses.
  • 9 new spells and 5 eldritch invocations.
  • 8 feats to expand your character’s connection to seiðr magic.
  • 5 monsters with easy-to-use game statistics to serve as guiding spirits for companions.*
  • New spell focuses and 3 new magic items.
  • Woadcraft: a new model for magical tattoos, including 15 new tattoos
  • Alternate rules for treating magical tattoos as feats with 21 additional woad feats.

*Note: 4 of the monsters included in this text previously appeared in The Book of Monstrous Kennings by Thieves’ Cant Games.

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Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here.

A companion piece to The Book of Monstrous Kennings:

Monstrous Kennings


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This product is priced at $4.95

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