It lurks behind the cracks in reality. You glimpse it down broken alleyways, or through half-opened gates just as the sun starts going down. The Hedge. The between world of the fae, it is all that separates the real world from the denizens of Arcadia. No one can truly say how large the Hedge is, or isn’t. Distance, direction, and pedestrian concepts like linear time, simply don’t apply to that place. The Hedge is a place where thoughts and desires can be made manifest, and where all the darkest parts of our myths and legends go to roost while they wait for us to take one, wrong step.
There are wonders in the Hedge as well as terrors, though, for those who know how to navigate the brambles. There are fruits that can cure disease, and roots that can siphon any poison from the body. There are trees that will arm one for battle, and dangling fruits that will glow like a streetlight for those who give them a glamour.
For those storytellers looking to add to the unusual assortments of oddities and weirdness that can be found throughout the Hedge, this supplement is definitely for you!
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Here are some sample results:
- Skeleton Key: Every filcher’s friend, this woody oddment looks like a knobby finger bone poking out of the ground; something that’s far from an unusual sight in the Hedge. Once dug up the root ball resembles an old-fashioned key. While it lacks the magic common to more potent items, this oddment adds a bonus die to any dice pool using Larceny to pick a lock. If there is no keyhole this oddment still provides its bonus as long as it’s held in one hand, or clenched between one’s teeth. Skeleton keys are fragile, though, and as soon as someone fails to make progress on the lock, the oddment snaps. Worse, future attempts to pick that specific lock now suffer a -1 die penalty to the dice pool. A skeleton key lasts for one day from the time it first provides its bonus, or until it breaks, whichever comes first.
- Spite Berries: Thick black berries that look juicy, spite berries taste vile. It’s the pit in the center of these berries that’s the real treasure. Ground up, these pits can be used to make a robust coffee that will make a spoon stand up in the pot according to those who drink it. Peddlers often sell these “cups of malice” to those looking for the strength to face the day. A full cup of spite berry coffee, once drank, adds a bonus die to the next Resolve + Composure check one has to make within the next day.
- Smoke Screen: A moss that tends to grow from places where fire has kissed the Hedge, smoke screen has the uncanny ability to absorb smoke when it’s placed near a fire. This trick is used by several Hedge rangers who use this oddment to stop their smoke from reaching above the nearby greenery, but it’s also found something of a unique use among many in the Summer Court. When placed in a face mask and used as a filter, smoke screen absorbs inhaled smoke, poisons and many gases, providing +2 bonus dice to dice pools to resist these effects. The oddment expires at the end of the scene, however.
- Story Trees: A bizarre plant that no one seems to truly know the origin of, story trees are small, woody bushes. Instead of needles, though, their branches sprout wooden pens. The caps are delicate, and the juice used for ink is a little on the thick side, but these oddments are carried by a variety of pledge mongers and oath makers. Partially for convenience, but also because there are some who believe that signing an agreement with an instrument born from the Hedge makes it that much more binding.
- Cob Sacks: Spiders of all sizes lurk in the Hedge weaving potent snares to entrap flies, hobs, wandering changelings and more. The Hedge resents being constrained, though, and when it moves these webs often surface far away from where their weavers left them. Cut down out of the branches, larger webs can actually be rolled and tied, used as impromptu duffel bags or even hammocks once their stickiness has been rubbed away. There are even some who re-purpose them as net traps and ground snares, though hobs will do this far more often than changelings, as a rule.
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