This premium freebie is an updated 36-page preview of Skirmisher Publishing’s popular and Adamantine-bestselling 240-page City Builder: A Guide to Designing Communities!
City Builder is a writer’s resource specifically designed to help storytellers create exciting and compelling urban areas and other sorts of communities and places within them. It is a universal sourcebook that can support the needs of any ancient, Dark Ages, Middle Ages, Renaissance, or fantasy fiction or role-playing game setting.
This comprehensive, fully-illustrated book includes:
* An Introduction that describes the scope of the book and how to use the material it contains;
* A chapter on Communities that examines the Characteristics of Communities, including thorps, hamlets, villages, towns, cities, military bases, and plantations, along with regional and racial influences on their development; Buildings; the Physical Characteristics of Cities, including fortifications, lighting, and conditions on, above, and below city streets; and Disasters.
* Chapters devoted to 10 specific sorts of places, including Craftsman Places, Entertainment Places, Professional Places (with a sidebar on Guilds that discusses organization and regulations and includes tables for random guild generation), Tradesman Places, Mercantile Places, Service Places, Scholarly Places, Religious Places, Governmental Places, and Underworld Places.
* Descriptions of 85 different sorts of places, including eight created specifically for this book that have never before appeared elsewhere.
* Two to three Adventure Hooks tying in with each described sort of place.
“City Builder is one of the most useful city building tools to come around in this half of the decade,” DriveThruRPG staff reviewer Nathan Collins wrote. “Strong writing accompanies fantasy element nicely. Whether you need to develop one isolated building the PCs are set to encounter, or a city that needs to ‘pop up’ quickly, there is something in this set that will greatly help you.”
Moving from a live tabletop to a virtual online setting requires patience and, at least initially, some effort, and a bit of advance preparation will pay off during the game session. Speed Round: Tips for Playing Virtual Tabletop RPGs shows how to improve the flow of play by streamlining administrative overhead and shifting the spotlight away from the rules and back to the characters with an eye toward sustaining interest and engagement. It helps to make online gaming smoother, quicker, and more pleasant with tips and guidance on teleconferencing; use of virtual tabletops and features associated with them like windows where maps can be displayed; and preparing for, running, and wrapping up sessions.
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