Lost Lights Players Guide – 5e

Lost Lights is a new and different campaign setting compatible with both 5e and PF 2E. It spans two primary continents – one populated by scattered societies recovering from a millennia-long war between now-vanished celestial overlords, the other dominated by a vast techno-theocracy trying to cope with the recent absence of gods previously known for their hands-on guidance.

The creative crew behind Side Quest Press has played tabletop roleplaying games for over 40 years, and for a while now we’ve discussed some missing elements in the industry’s creative space; game design companies have attempted to diversify their campaign settings over time but there’s still an element of “other-ism” to the fantastic foreign lands that take their inspiration from places besides Europe. Essentially, these diverse options are often presented (intentionally or not) as anything but the central thematic setting for these RPG worlds, almost as an afterthought to affirm the “real” story spawned from increasingly quotidian classic high fantasy elements.

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