The aboleth awaits in the Grotto of Madness…<=/p>
I’ve really enjoyed the Twisted Caverns leve=l – the patches of underdark fungi and poisoned waters have been a nice dep=arture from dirt, grime, and rubble. =C2=A0
=Map Notes. =C2=A0For area 13 I didn’t directly map the gno=me druids hovel (with a 15DC it’s fairly well hidden), just pick any brown =patch of bat guano to conceal it’s location. =C2=A0
For area 16 (b) you will find a completely separate “Grotto” map wh=ich is intended to serve the underwater level of the lake. =C2=A0I quite li=ked the idea of “as the waters begin to come alive and swirl around you, [p=layer] feels a sudden lurch at their ankle and their [player token] disappe=ars from view (and is moved from the ‘above water’ map to the grotto ‘below= water’ map). =C2=A0It’s size is different than the Map D image, but uses t=he exact same grid alignment so it should drop in nicely below if you are u=sing a module that supports that.=C2=A0
The zip files below have Leve=l 4 Maps C, D and Grotto as well as a GM overlay for each map. Roll20Free i=s a .jpg < 5MB, Roll20Paid is a .jpg < 10MB, while Foundry formats ar=e dd2vtt files. Roll20 maps are at 70 and 140 px per grid cell respectively= and the Foundry files are 100px (this also holds true for the transparent =images).
Level 4 =E2=80=93 Dungeon of the Ma=d Mage is unofficial Fan Content permitted under the Fan Content Policy. No=t approved/endorsed by Wizards. Portions of the materials used are property= of Wizards of the Coast. =C2=A9Wizards of the Coast LLC.