Shagunat Keep was built on the ruins of a much =older elven structure and now that the keep itself has fallen, the ruins pr=esent an interesting mix of elven and human stonework, especially undergrou=nd. The stairs up the hill to the ruins are definitely elven, whereas the h=eavy stonework of the keep proper is mostly human.
Since the fall of the keep, it has been home to the occasional bandi=ts or goblinoids until one group of bandits made the effort to clear the re=maining stairs from the towers to the dungeons below as well as rediscoveri=ng the secret entrance on the lower level. Once their excavations were comp=lete, they were promptly chased out of the structures by a team of hardened= Ogre and Elven mercenaries.
Those mercenari=es still use this as their base of operations. They keep a low profile in t=he upper ruins and while they guard the secret entrance, they never use it =so as to provide minimal evidence that it exists (as they used the secret e=ntrance themselves to take over the ruins). When they have =E2=80=9Chigh-va=lue assets=E2=80=9D to guard (or to wait for ransom on), these are kept in =the old cells on the left of the dungeons level.
The 1200 dpi versions of the map were drawn at a scale of 300 pixe=ls per square and are 9,600 pixels (32 squares) wide. To use this with a VT=T you would need to resize the squares to either 70 pixels (for 5=E2=80=B2 =squares) or 140 pixels (for 10=E2=80=B2 squares) =E2=80=93 so resizing it t=o either 2,240 pixels wide or 4,480 pixels wide, respectively.