The ancient Kale city of Steldin Dorg was reduc=ed to naught but rubble in an assault that opened the last round of hostili=ties between the Kale and the People and set the stage for the final collap=se of the already weakened Kale empire. Transplanar energies brought to bea=r here were barely contained and the magically-contaminated Dorg badlands a=re all that remain.
The great Dorg river was= shattered, and much of it now flows under the badlands instead of followin=g the old broken banks. The ruins of the East Gate are set along one of the= few tributaries of the Dorg that still flows here. A series of pillars mar=king the road into Steldin Dorg, a few old ruins, and a small stepped pyram=id are all that remain.
Following this tribu=tary of the Dorg is one of the safer ways to pass through the Dorg badlands= as it avoids all the worst areas of magical contamination and a few small =villages of locals eking out a living have grown up along the banks to trad=e for supplies from. These villages have strict rules about plundering the =Kale ruins as most experiences have involved bringing cursed artifacts and =magical contamination back to the villages =E2=80=93 and a few villages rem=ain ghost towns twisted by the radiation and curses brought back to this da=y.
Thus the East Gate is of interest to expl=orers and those seeking Kale artifacts of the more mundane sort (Kale metal=work and ceramics are prized for their quality and endurance) and it identi=fies a starting point that leads directly to the exact centre of where Stel=din Dorg once stood, directly west of this point.
On the map of the Ruins of the East Gate of Steldin Dorg, the pyramid= is shown twice. The structure right up against the banks of the Dorg (with= flooded subchambers) is where the pyramid is located, with the upper-left =illustration showing the stairs up (which lead down to the waterline on the= east side) and the upper surface of the structure.
The 1200 dpi versions of the map were drawn at a scale of 300 p=ixels per square and are 10,200 pixels (34 squares) wide. To use this with =a VTT you would need to resize the squares to either 70 pixels (for 5=E2=80==B2 squares) or 140 pixels (for 10=E2=80=B2 squares) =E2=80=93 so resizing =it to either 2,380 pixels wide or 4,760 pixels wide, respectively.