Raven Roost Grenadier

A small but deadly group within the Raven Roost= bandits are their alchemist grenadiers. Trained to craft and use a variety= of deadly munitions, they mostly join in battle against attempted invaders= or especially well defended caravans as their fire bombs risk igniting wag=ons of saleable merchandise. When any attackers move upon Raven Roost the a=lchemists are brought out in force, coating the battlefield in smoke, oil, =and fire to control movement and burn out the bandits’ foes.

Originally from the 4e Monster Vault: Threats to the Nenti=r Vale.

5th Edition

Raven Roost Grenadier
Medi=um humanoid (any race), usually evil
Armor Class =15 (leather)
Hit Points 55 (10d8 + 10)
Spe=ed 30 ft.
Str 14 (+2) Dex 18= (+4) Con 13 (+1) Int 15 (+2) Wis= 12 (+1) Cha 10 (+0)
Skills =Athletics +4, Investigation +4, Stealth +6
Senses pass=ive Perception 11
Languages Common plus one other lang=uage
Challenge 2 (450 XP)
Grenadier’s Rush= (1/Short Rest). As a bonus action, the grenadier can take the Das=h action.
Actions
Shortsword.
Melee Weapon Att=ack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) pierc=ing damage.
Fire Bomb (3/Short Rest). The grenadier th=rows a fire bomb at a point on the ground or against an object within 25 fe=et of it. The bomb explodes, and each creature within 5 feet of it must mak=e a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed s=ave, or half as much damage on a successful one. Flammable objects in that =area that aren’t being held or worn ignite.
Oil Slick (1/Short =Rest). The grenadier throws a vial of oil at a point on the ground= or against an object within 25 feet of it. The vial shatters and splashes =oil over a 5 foot radius. The ground and any objects that aren’t being worn= or carried are coated in oil. Any creature in that area must make a DC 12 =Dexterity saving throw or fall prone and be coated in oil for 5 minutes. Wh=ile coated in oil, any time the target takes fire damage it takes an additi=onal 5 fire damage from the burning oil.
The oil on the ground can be ig=nited. If lit, the oil burns for 1 minute and deals 5 fire damage to any cr=eature that enters the area for the first time on a turn or ends its turn i=n the area.
Smoke Bomb (1/Short Rest). The grenadier t=hrows a smoke bomb at a point on the ground within 25 feet of it. The bomb =explodes and creates a 10 foot radius sphere of choking smoke. The sphere s=preads around corners, and its area is heavily obscurred. A creature that e=nters the area for the first time on a turn, or ends its turn there, must s=ucceed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage. =The grenadier is immune to this damage. The cloud lasts for 5 minutes, or u=ntil a wind of moderate or greater speed (at least 10 miles per hour) dispe=rses it.

13th Age

Raven Roost Grenadier
2nd le=vel spoiler [humanoid] =C2=A0
Initiative: +6
Shortsword= +6 vs. AC=C2=A0- 6 damage
R: Firebomb +7 vs. PD (1d3 =nearby enemies in a group)=C2=A0- 3 fire damage
Natural 16=+:=C2=A0The target is dazed (save ends). The target can also end the e=ffect as a move action.
R: Smoke Bomb +7 vs. PD (1d3 nearby ene=mies in a group)=C2=A0- the target is dazed and takes 4 ongoing da=mage (save ends both)
Miss:=C2=A0The target is dazed until the= end of its next turn.
Limited Use:=C2=A01/battle.
R: Oil Slick +7 vs. PD (1d3 nearby enemies in a group)=C2=A0- The= target loses its next move action, and is vulnerability to fire damage unt=il the end of the battle.
Natural Even Miss:=C2=A0The target i=s vulnerable to fire damage (save ends).
Limited Use:=C2=A01/b=attle.
AC=C2=A017 PD=C2=A015 =MD=C2=A014 HP=C2=A038

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