Raven Roost Highwayman

Even a group as bloody and murderous as the Raven Roost bandits have some members with more flair and style. The story of the classic highwayman, daring and somewhat noble, runs deep, and the Raven Roost take advantage of that on occasion. Sometimes a solo agent holding up a few travellers, sometimes leading a larger band, these highwaymen dress and act to their audience, putting on a show of the noble thief. A flashing rapier, dashing clothes, an appeal to the simple folks driving the wagons or tending to the wares, these highwaymen can get more done with less death. Not that they’re in any way averse to death, as they’ve been trained by the same vicious and murderous teachers as the rest of the bandits and have no remorse in cutting down anyone who opposes them. Those stories rarely get back to town however, as the dead don’t speak anymore.

Who is it that’s turned the local bandits into a brutal, organized, efficient force though?

Originally from the 4e Monster Vault: Threats to the Nentir Vale.

5th Edition

Raven Roost Highwayman
Medium humanoid (any race), usually evil
Armor Class 19 (studded leather)
Hit Points 88 (16d8 + 16)
Speed 30 ft.
Str 16 (+3) Dex 18 (+4) Con 13 (+1) Int 12 (+1) Wis 15 (+2) Cha 16 (+3)
Skills Deception +5, Intimidation +5, Perception +4, Stealth +6
Senses passive Perception 14
Languages Common
Challenge 4 (1100 XP)
Crossbow Expertise. Being within 5 feet of a hostile creature doesn’t impose disadvantage on the highwayman’s ranged attack rolls.
Suave Defense. When the highwayman is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
Actions
Multiattack.
The highwayman makes three attacks; two with its Rapier and one with its Hand Crossbow, or it makes two Hand Crossbow attacks.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d6+4) piercing damage.
Reactions
Stand You Coward.
When an enemy within 30 feet of the highwayman makes an attack that doesn’t target the highwayman or another creature with Stand You Coward, the highwayman can make a Hand Crossbow attack against the attacking creature.

13th Age

Raven Roost Highwayman
3rd level blocker [humanoid] C2A0
Initiative: +8
Rapier +8 vs. ACC2A0- 10 damage
R: Bolt to the Gut +8 vs. AC (one nearby enemy)C2A0- 5 damage, and the target is stuck (save ends)
Natural 18+:C2A0The target also takes 4 ongoing damage while stuck2E
Miss:C2A0The target is stuck (save ends).
Limited20Use:C2A01/battle.
Stand, You Coward:C2A01/round, as an interrupt action, when a nearby enemy attacks one of the highwaymanE28099s allies with an attack that doesnE28099t include the highwayman as a target, and rolls a natural odd attack roll, the highwayman recharges bolt to the gutC2A0and uses it against that enemy.
ACC2A020 PDC2A015 MDC2A013 HPC2A044

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