Tigerclaw Fang-Wielder

The Tigerclaws view outsiders the same way they view dangerous predators; with respect and caution, but nothing more. The years of greedy empires trying to conquer and destroy them has hardened them to trust, and anyone who lives in a way similar to Nerath and its contemporaries will fall to the same cruelty and greed in the end. Great, ponderous things that crumbled and fell under their own weight in the end, as all such behemoths do. As such, raiding a village is no different than hunting a herd of deer, and killing a patrol of soldiers no different than slaying a dangerous winter wolf.

These raids also help the Tigerclaws increase their numbers, by claiming prisoners and orphans to be raised as a new generation of Tamed. The harsh winters and cruel dangers of the Winterbole claim many of these new members, but the strong will survive and they or their children may eventually earn the right to become Tigerclaw.

Originally from the 4e Monster Vault: Threats to the Nentir Vale.

5th Edition

Tigerclaw Fang-Wielder
Medium humanoid (shifter), chaotic neutral
Armor Class 14 (hide)
Hit Points 105 (14d8 + 42)
Speed 30 ft.
Str 18 (+4) Dex 16 (+3) Con 17 (+3) Int 8 (-1) Wis 14 (+2) Cha 10 (+0)
Skills Athletics +6
Senses passive Perception 12
Languages Common
Challenge 4 (1100 XP)
Fang Of The Sabertooth (Recharge 5-6). When the fang-wielder hits a creature with a weapon attack, it can force the target to make a DC 14 Strength saving throw. On a failure, the target takes an extra 9 (2d8) damage and falls prone.
Razorclaw Shifting (1/Short Rest). As a bonus action, the fang-wielder can shift to a more bestial apperance. The fang-wielder gains 17 temporary hit points, and its speed increases by 10 feet and opportunity attacks against the fang-wielder are made with disadvantage. These effects last for 1 minute, or until the fang-wielder dies.
Reckless. At the start of its turn, the fang-wielder can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
The fang-wielder makes two melee attacks.
Heavy Pick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.
Winter’s Rage (1/Short Rest).
When the fang-wielder is reduced to 52 or fewer hit points, it can make a single melee weapon attack.

13th Age

Tigerclaw Fang-Wielder
3rd level wrecker [humanoid] C2A0
Initiative: +7
Heavy Fang +8 vs. ACC2A0- 9 damage, or 12 damage if the fang-wielder is staggered
Fang of the Sabertooth +8 vs. PDC2A0- 10 damage, and the target is dazed (save ends)
Critical Hit:C2A0The target also takes 5 ongoing damage (this damage isnE28099t doubled by the crit).
Limited Use:C2A02/battle, when the escalation die is odd.
WinterE28099s Rage:C2A0The first time the fang-wielder is staggered during a battle, it makes the following attack against each creature engaged with it:
WinterE28099s Rage +8 vs. ACC2A0- 4 damage, and the target pops free from the fang-wielder and loses its next move action
Miss:C2A02 damage.
ACC2A017 PDC2A017 MDC2A013 HPC2A052

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