Tigerclaw Shaman

Members of the Tigerclaw who bring harm to their own community are often executed or exiled, depending on the severity of the offense. Those who are considered too great a threat to the tribe are killed, while those who are judged too weak or unpopular to cause further problems if driven out are called the Riven and are forbidden to enter Tigerclaw territory again. Most Riven die on their own soon to the many threats of the Winterbole, but sometimes a skilled solitary hunter or a band of marauders find a way to survive and make their own way.

The most infamous of the Riven is a former Tigerclaw shaman named Shadowfang. Banished for experimenting with evil rituals and reaching out to the demon Kostchtchie, he’s become a much larger problem than those who banished him expected. He’s been able to convert other Tigerclaw into his service, promising incredible power in exchange for sacrifices of humanoid life. His band raids incredibly far into the Vale, occasionally reaching the areas surrounding Fallcrest and putting farms to the torch while slaughtering everyone within. The bounty on Shadowfang’s head grows with each passing year, and even the Tigerclaw are starting to consider putting him down for good.

Originally from the 4e Monster Vault: Threats to the Nentir Vale.

5th Edition

Tigerclaw Shaman
Medium humanoid (druid, shifter), chaotic neutral
Armor Class 14 (hide, or 16 with barkskin)
Hit Points 55 (10d8 + 10)
Speed 30 ft.
Str 13 (+1) Dex 17 (+3) Con 12 (+1) Int 15 (+2) Wis 18 (+4) Cha 14 (+2)
Skills Medicine +6, Nature +4, Perception +6
Senses passive Perception 16
Languages Common, Druidic
Challenge 3 (700 XP)
Razorclaw Shifting (1/Short Rest). As a bonus action, the shaman can shift to a more bestial appearance. The shaman gains 11 temporary hit points, its speed increases by 10, and opportunity attacks against the shaman are made with disadvantage. If the shaman starts its turn with 27 or fewer hit points, it regains 6 hit points. These effects last for 1 minute, or until the shaman dies.
Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 5 (1d8+1) piercing damage.
Spellcasting. The shaman casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):
At will: druidcraft, mending
1/day each: barkskin, spiritual weapon, thunderwave (as a second level spell)

13th Age

Tigerclaw Shaman
3rd level caster [humanoid]
Initiative: +6
Longspear +7 vs. ACC2A0- 8 damage
Natural 16+:C2A0The target is also hampered until the end of its next turn.
R: Phantom Fangs +8 vs. MD (one nearby enemy)C2A0- 8 psychic damage and the target is stuck until the end of its next turn
C: Concussive Roar +8 vs. PD (1d3 nearby enemies)C2A0- The target pops free from the shaman and is stuck (save ends)
Miss:C2A0The target pops free from the shaman.
Limited Use:C2A01/battle, as a quick action.
Razorclaw Healing:C2A0While the shaman is staggered, it regains 3 hit points at the start of each of its turns.
ACC2A018 PDC2A013 MDC2A018 HPC2A042

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