The current leader of the Tigerclaw is a controversial figure. Chief Scargash has, under the advice of several of his closest shaman, begun attempting to forge ongoing peace treaties with other inhabitants of the Winterbole Forest. The most unpopular of these overtures has been with the dragon Bitterstrike, which includes offering tributes of treasure and offering Tigerclaw members to be her vassals, but also Scargash has been burying axes with other old enemies and neighbours.
While this so far has given the Tigerclaw a season of peace and allowed their numbers to grow, it raises the hackles of many of the tribesfolk. They are eager to prove themselves in battle, whether to increase their standing or to just practice their skills, and there are those who believe that the Hunter of Winter may even abandon them if they settle down too peacefully. Others point out that this is luring their neighbours into complacency, and that Scargash is studying his enemies’ strengths and weaknesses to determine the right moment to strike. Only time will tell who is right.
Originally from the 4e Monster Vault: Threats to the Nentir Vale.
Scargash, Tigerclaw Chief
Medium humanoid (shifter), chaotic neutral
Armor Class 16 (sabertooth hide)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
Str 19 (+4) Dex 17 (+3) Con 18 (+4) Int 10 (+0) Wis 15 (+2) Cha16 (+3)
Saving Throws Str +7, Con +7
Skills Athletics +7, Intimidation +6
Senses passive Perception 12
Challenge 5 (1800 XP)
Razorclaw Shifting (2/Short Rest). As a bonus action, Scargash can shift to a more bestial appearance. Scargash gains 19 temporary hit points, his speed increases by 10 feet, opportunity attacks against Scargash are made with disadvantage, and he gains advantage on all saving throws. These effects last for 1 minute, or until Scargash dies.
Special Equipment. Scargash wears sabertooth hide, a very rare suit of +2 hide armor with additional magical properties. While attuned to the armor, he can communicate with sabertooth tigers, has advantage on Wisdom (Perception) checks that rely on smell, and when Scargash moves at least 20 feet straight toward a creature and then hits it with a melee weapon attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Staggering Swipe (Recharge 5-6). When Scargash hits with a War Pick attack, he can deal an extra 9 (2d8) piercing damage with the attack and push the target up to 15 feet in a straight line. If the target hits another creature during this movement, both targets must succeed on a DC 15 Strength saving throw or be knocked prone.
Multiattack. Scargash makes three War Pick attacks.
War Pick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., or range 30/120 ft., one target. Hit: 7 (1d6+4) piercing damage.
Scargash, Tigerclaw Chief
Double-strength 4th level leader [humanoid]
War Pick +9 vs. AC (2 attacks)C2A0- 10 damage plus 4 ongoing damage
Dual Hit:C2A0If Scargash hits the same enemy with both attacks, the target also takes a -2 penalty to all defenses (save ends).
Tigerfang Javelin +9 vs. AC (one nearby enemy, or a far away enemy at -2 atk)C2A0- 15 damage
Natural 16+:C2A0The target also takes 5 ongoing damage.
Staggering Swipe +9 vs. ACC2A0- 20 damage and the target pops free from Scargash and is moved to engage with one or more other nearby enemies. Each enemy the target is engaged with takes 5 damage
Encircle the Prey:C2A0Nearby allies gain a +2 bonus to damage if another ally is engage with the target.
Razorclaw Resilience:C2A0While staggered, Scargash gains a +2 bonus to all defenses.
ACC2A017 PDC2A018 MDC2A017 HPC2A0100