The treants of the Vale are split into two constantly warring factions. Once though they were united under the leadership of a powerful archfey treant, Malorunth the Eternal Ash, who warded the Vale against invaders and ensured the massive forest that stretched from end to end was secure. Unfortunately, this was not to last as Malorunth died suddenly one day thousands of years ago, leaves falling from his petrified branches, and without his protection a great war came to the Vale, dragons swooping in to claim the territory for themselves.
While the treants eventually were able to drive back the invaders, their trust and unity was shattered just like the great forest. The evergreen treants were blamed for Malorunth’s sudden death, and accusations led to violence led to civil war. The conifers migrated to the north, settling in what is now the Winterbole while the deciduous treants remained in the Harken around Malorunth’s great corpse, hoping that one day they could return their protector to life.
Originally from the 4e Monster Vault: Threats to the Nentir Vale.C2A0
Medium plant, usually true neutral
Armor Class 14 (natural armor)
Hit Points 59 (7d8 + 28)
Speed 30 ft.
Str 17 (+3) Dex 15 (+2) Con 19 (+4) Int 12 (+1) Wis 18 (+4) Cha 15 (+2)
Damage Resistances bludgeoning, cold, piercing
Damage Vulnerabilities fire
Senses passive Perception 14
Languages Common, Elvish
Challenge 3 (700 XP)
Ice And Forest Walk. The sapling can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice, snow, or natural plants doesn’t cost it extra movement.
Multiattack. The sapling makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.
Double-strength 5th level mook [plant]
Chilly Slam +10 vs. ACC2A0- 10 damage
Natural 14+:C2A0The target is also stuck until the end of its next turn.
Numbing Branches:C2A0A stuck creature takes cold damage equal to the escalation die for each sapling engaged with it at the start of its turn.
Cold Resistance 14+.
Hardwood Resistance:C2A0The sapling has resist damage 12+C2A0to all damage except fire damage and melee weapon damage.
ACC2A021 PDC2A019 MDC2A015 HPC2A025 (mook)
Mook:C2A0Kill one Winterbole sapling mook for every 25 damage dealt to the mob.