Lighthouse at the End of the World

Tend the light. Fend off the dead. In all things, persist. You play a lighthouse keeper at the furthest reaches of civilization. Your tormentors are numerous: the crushing solitude, the chaotic weather, the penal colony nearby, and a legion of unquiet dead conspire to erode your sanity until one of them claims you.  You may well die. But you will not go quietly. With a die, a tower, a deck of cards…

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