Exploration Experience

This simple system changes experience point awards to be based on exploration, rather than monster killing or treasure grabbing. XP is a pain to work with.  It’s fiddly.  It’s homework for the GM.  Moreover, it’s kludgy to award XP for foes killed and treasure taken, if the PC’s goals are not to kill foes or take treasure.  This is a solution that makes XP easy and emphasizes exploration over…

This item is produced by Ivan Richmond

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