Headless XP

At some point in their enjoyment of the hobby, many players and game-masters alike become skeptical of the rationale for doling out experience points (XP). Does rewarding genre cliches like looting treasures, bonding with allies, fulfilling character arcs, aping moral lessons, or slaughtering diverse dungeon denizens really make for better play? Is the whole thing just a demeaning display of arbitrary…

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