A humanoid figure made of roughly cured leather, with metal claws and a large zipper running up the center of its body that ends at its obscured, blank face. A zipperface is a rare nightmare, born of someone’s fear of being restrained. The dreamer is often the first victim of a zipperface, wrapped up in the creature’s leathery body and stripped of their skin until death, then left behind as the monster slinks off for more prey.

A zipperface usually attacks from ambush, trying to catch its prey alone and unaware, but sometimes it becomes obsessed with a specific skin, wanting to add that person’s essence to its own body. Scars and unusual markings are often even more intriguing to a zipperface, and it may attack a group in order to steal this desired skin, relying on its damage transfer to survive as it retreats with its chosen victim.

Originally from the Dreamblade Anvilborn Encyclopedia.C2A0

5th Edition

Medium aberration, unaligned
Armor Class 17 (leather armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
Str 15 (+2) Dex 22 (+6) Con 16 (+3) Int 6 (-2) Wis 16 (+3) Cha 8 (-1)
Senses passive Perception 13
Languages Common
Challenge 8 (3900 XP)
Damage Transfer. While it has a creature engulfed, the zipperface takes only half the damage dealt to it, and the creature engulfed by it takes the other half.
Unzip. The zipperface can move through a space as narrow as 1 inch wide without squeezing.
The zipperface makes two claw attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14) and the zipperface uses Straitjacket on the target.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) slashing damage.
Straitjacket. The zipperface targets a Medium or smaller humanoid grappled by it. The target must succeed on a DC 17 Strength saving throw or be engulfed by the zipperface. The engulfed creature is blinded, restrained, and unable to breath, and it must succeed on a DC 14 Constitution saving throw at the start of each of the zipperface’s turns or take 9 (2d8) necrotic damage and the zipperface regains hit points equal to half that amount. If the zipperface moves, the engulfed target moves with it. The zipperface can have only one creature engulfed at a time

13th Age

Triple-strength 4th level spoiler [aberration]
Initiative: +12
Zipper Claws +10 vs. AC (2 attacks)C2A0- 15 damage
Both attacks hit the same target:C2A0The zipperface grabs the target and can make an engulf attack against it.
[Special Trigger] Engulf +12 vs. PD (includes +4 grab bonus)C2A0- The grab ends and the zipperface engulfs the target. While engulfed, the target is stunned, and takes 10 negative energy damage at the start of the zipperfaceE28099s turn (save ends both). The zipperface regains 5 hit points each time the engulfed target takes this damage. While it has an enemy engulfed, the zipperface only takes half damage from attacks, and the engulfed enemy takes the other half. The zipperface canE28099t make any attacks against an engulfed target, and can only engulf one enemy at a time.
ACC2A017 PDC2A020 MDC2A014 HPC2A0110

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