24SOLO

This is a simple two-page booklet with a very simple solo system that can be used with any 24XX game. It contains four main ideas, the yes-no question, the open question, record keeping to facilitate do-overs and jumping back and forth in time, and managing scenes, including plot twists through unexpected scenes. These rules respect the 24XX mechanics of 1d6 for resolution and d20 for detail. These…

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