Shadowrun Missions: Seven Breaths (09-06)

Grand Finale You always get the most fireworks at the end of the show, and that’s the case for the Neo-Tokyo arc of Shadowrun Missions. The conflict between Yakuza factions comes to a head, and the PCs can play a key role in ending it—or escalating it. They’re given a list of names to take out. Do they do it? Who do they go after first? How far are they willing to go? These and other…

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