Militarized (BUNDLE)

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405050-thumb140.png Artificer-Grenadier
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The Artificer Subclass was inspired by the fine art of Explosions. Grenadiers are good at one thing blowing things up, they have a wide selection of fine explosive devices for dealing with any situation. Mechanically yuo get a number of free grenades a day from the grenades table and can make more using spell slots. Their is also a Playing with Explosions Table for when others try to use these explosives. At later levels your grenades can cause shell shock, have extra sharpnel, and you become better at taking damage from area of effects (presumably from blowing yourself up repeatedly). The final ability is of course a Nuke because what explosives based subclass would be complete without one….

415967-thumb140.png Fighter-Dragoon
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This fighter subclass was inspired by a friend asking me to make it. Followed by a bunch of research. Do you want to storm onto the battlefield? Turn into a blur of fire and steel? Then the dragoon is for you. Become a master of the gun and blade seamlessly mixing the two and dealing death to your enemies before they know what hit them. Mechanically you gain access to firearms, can fire them without disadvantage at both close and long ranges, and ignore the loading and reload properties. At later levels you gain advantage from comboing your shots and melee attacks together and have an expanded critical range. Your final ability is a custom made weapon blending gun and blade together….

406606-thumb140.png Fighter-Hoplite
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This fighter subclass was inspired by the warriors of history. Hoplites are soilders first and foremost and work best when fighting together. Mechanically the hoplite gains both offensive and defensive buffs from being in close quarters with allies, can use polearms more effectively and can conjure up a phalenix at higher levels….

394351-thumb140.png Fighter-Medic
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This subclass was inspired by the idea of a Fighter that acted alot like a medic in a shooter. The Medic fighter focuses on survival both for themselves and their allies. Mechanically The Medic gains a pool of healing dice that can be expended to cause a creature to regain hit points and later to remove most conditions, as well as gaining improvements to their second wind feature to keep themselves alive while not dipping into their pool of healing for themselves….

416471-thumb140.png Fighter-Veteran
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This fighter subclass was inspired by every old warrior form many bits of media. Are to old for this shit? Have you seen everything, done everything, fought everything? Well then you are a veteran. While other fighters rely on magic or over the top abilities you know that best way to win is to fight smarter not harder and you have learned more than few tricks along the way. Mechanically you gain expertise in both skills and weapons boosting your skill checks and attack rolls. you can use you mental ability to boost your physical powers and can recount old war stories to identify things. You also know how to turn a failure into a success and can reroll one failed roll of the D20 once per turn….

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