Martials Remasteredis a comprehensive manual that serves to buff and rework the four pure martial classes (Barbarian, Fighter, Monk and Rogue). It also includes remastered versions of four subclasses.
The pure martial classes in D&D 5e (not including the half-casters that are rangers and paladins) fall far behind the system’s spellcasting classes in terms of power, utility, damage and even survivability. Even with the limitations of spell slots, casters outpace martials at every turn; whilst the bard and wizard are shaping the very fabric of reality, the monk is getting 4 Ki points back on the beginning of initiative. Whilst the druid can expend a third-level spell slot to shred an encounter with a skillful casting of conjure animals, the fighter can’t keep up the same damage even with a fully optimized set-up and a range of feats.
Feats are themselves like blood for these martials; those who don’t take Crossbow Expert, Great Weapon Master, Polearm Master and/or Sharpshooter put themselves at a significant disadvantage. Of course, a fun time can still be had without optimal play-but each class should be able to have equal potential for fun without the busy-work of choosing the right feat (which, though One D&D looks to change such, remain an optional rule). These feats don’t make martials overpowered-they barely make them as powerful as a caster. Meanwhile, a spell such as fireball is an easy choice that’s both fun and powerful; it produces great results with little need for careful dissection of the vast spell list.
This handy guide serves to make these classes far stronger and more versatile. Within is included:
*Massive buffs and reworks to the Barbarian, Fighter, Monk and Rogue.
*New and improved versions of the Path of the Berserker, Champion, Way of the Four Elements and Assassin subclasses.