FANTASY GROUNDS Black Friday’s Unseal the Deal (BUNDLE)

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320545-thumb140.jpg Amarune’s Almanac: Arctics of the Realms (Fantasy Grounds)
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Now forFantasy Grounds!
“Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last.” – Ed Greenwood (excerpt from Foreword) “I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my volume on forests, ‘What is one to do in that kind of heat? Take your skin off?’ Yet these words now ring in my mind as ignorance. He didn’t know at the time, as neither of us could have known, how truly, bitingly cold the winter air can become in the most extreme locales.” – Amarune Whitewave Amarune’s Almanac Volume 4 is the fourth in a multipart series exploring the eigh…

286091-thumb140.jpg Ancestral Weapons (Fantasy Grounds)
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Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons, now for Fantasy Grounds! A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabarfrom orc invasions, or a powerful staff passeddown by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. Theseweapons embody a character’s family, story, and history. Ancestral Weapons are powerful heirlooms gifted through the generations that scale up in power as your adventurers perform heroic deeds. As these weapons grow, they unlock new and more powerful upgrades such as inflicting damage caused by the elemental energy trapped inside, causing a foe to flee in fear when struck, or allowing you to deflect even the fiercest of blows. Due to …

364516-thumb140.jpg Completely Crushing Complex Traps Vol. I (Fantasy Grounds)
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Add some ⚔ADVENTURE⚔ to your next game session with these complex trap encounters-now forFantasy Grounds Unity! Complex traps were introduced inXanathar’s Guide to Everythingas a way to include memorable, threatening non-combat encounters into your game session. This suppliment outlines 10 new complex traps sure to challenge your gaming group. Featuring over 30 pages detailing each trap, including:
Thin Ice:An underground lake fed by a waterfall freezes over every winter. The ice is safe… until the trap is sprung, releasing massive boulders from the ceiling to break it.
The Black Hole:A portal sits in the middle of a vast, empty void, waiting to be opened. But protecting it is a trap which creates three small black holes, crushing explorers to death and pulling the very stars …

380143-thumb140.jpg Daerdan’s Tall Tales: 101 Arctic Encounters (Fantasy Grounds)
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Explore the Frozen Wastes with this Tome of 101 Encounters! “After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!”- Daerdan “the Yarnspinner” Daerdan’s Tall Tales: 101 Arctic Encountersis the unawaited sequel to the all-right sellingDaerdan’s Tall Talesseries. It features a module that delves into the frozen wastes, making it perfect for yourIcewind Dale: Rime of the Frostmaidencampaign. Although it is entitled as “the Arctic,” the encounters here can be used in mountain ranges or even ordinary lands lost to the grip of winter. Every encounter comes detailed with loot, characters, motives, twists, and advice on how to better tie the event into your campaign. There are magic items, …

381204-thumb140.jpg Fey Compendium IV: Winter Fey (Fantasy Grounds)
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The fey are creatures of nature and dreams, and there are fey that roam the cold sleep of the world, when nature reclines into slumber and darkness begins to swallow the day. There are fey of ice, of snow, and the cold winds that cut across the plains. There are fey of darkness, fear, and the despair that winter brings. There are even fey of the rare joys that can be found in this darkest season of the world, of the warmth and light that stands against the night. This supplement contains descriptions of and statblocks for over 75 unique winter-themed fey and fey related monsters, most of which can easily be integrated into the “Icewind Dale: Rime of the Frostmaiden” adventure.
Nymphs:Seven new varieties of nymphs, including snowfield alseids, ice dancing naiads, ship sinking n…

293701-thumb140.jpg Ghesh’s Guide to Making Things – A System for Crafting and Modifying Equipment in 5th Edition D&D (Fantasy Grounds)
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Craft legendary weapons and armor, now in Fantasy Grounds! Ghesh’s Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may cause some raised eyebrows as to the validity of his craft, Ghesh has thoroughly tested all of his inventions for imperfections before releasing it to the world—as is evident by the burns he’s received and fingers he’s lost. In this supplement you will find: Guidelines oncrafting every weapon and set of armorappearing in thePlayer’s Handbook. Additional materialsyou can add to weapons and armor to grant them new…

378224-thumb140.jpg Gnome Ceremorphs (Fantasy Grounds)
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SQUID-LIKE SUBRACE, now in Fantasy Grounds! Gnome ceremorphs, a type of mind-flaying gnome gone wrong. MOTLEY CREW An entertaining crew of four gnome ceremorph NPCs to fit into any adventure, plus a map to their ship. BESTSELLING AUTHORS Brought to you by a co-author ofIcewind Dale: Rime of the Frostmaiden(Morrigan Robbins) and the man behindTasha’s Crucible of Everything ElseandThe Draconomicon(Andrew Welker), with art from the ever-talented Bri De Danann
Note: This product is for use in the Fantasy Grounds Unity virtual tabletop. If you would like to purchase the PDF version,clickhere.
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327081-thumb140.jpg In Darkest Day, In Deepest Snow (Fantasy Grounds)
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Now forFantasy Grounds! “I prefer winter and fall, when you feel the bone structure of the landscape–the loneliness of it, the dead feeling of winter. Something waits beneath it, the whole story doesn’t show. “-Andrew Wyeth The winter is a time of darkness and cold, but also a time of renewal and rebirth. Why for centuries have humans both feared and venerated these snowy months, written so many poems and songs and stories that both hallow and alienate the winter? This is a far deeper topic than what we are going to chat about in this supplement, but I wanted to take that idea – of winter as a being, as something that humans have fought against for so many millennia – and build those different features into D&D subclasses. In this module you will find theOld Man Winter Patr…

382911-thumb140.jpg Kraken Game (Fantasy Grounds)
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Kraken Game Now for Fantasy Grounds Unity! When a mysterious stranger extends an invitation to play games for the opportunity to win a large sum of gold, some find it very difficult to resist. However, once those games are revealed to have deadly consequences for those who fail, the competition becomes much more than a simple game – it becomes a matter of life or death. Kraken Game puts characters in a situation where they are competing in a variety of games for the chance to win the grand prize of several thousand gold. While the games may seem simple and familiar, those who lose are eliminated – permanently. Inspired by a popular streaming program, Kraken Game offers a uniquely deadly and memorable experience for Dungeon Masters and players alike. In the end, there can be only one …

334702-thumb140.png Ships of Saltmarsh (Fantasy Grounds)
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Now forFantasy Grounds! Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition’s Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean! Will you fight the good fight alongside the guard, or let out your wild side and join the pirates? As always, I also welcome any feedback and constructive criticism you have to offer to improve the material. This document will be regularly updated to reflect this. As a side note, Nele Dial, the amazing artist who created my cover has her own website and art station, go check it out! (nelediel.com/) and (www.art

382524-thumb140.jpg Tasha’s Crucible of Everything Else Volume 2 (Fantasy Grounds)
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Brought to you by QL Games,Tasha’s Crucible of Everything Elseis amassive, two-volumecollaboration ofover 25different Guild creators that expands on the options found in thePlayer’s Handbook,Dungeon Master’s Guide, andMonster Manual. Below is a short description of what you’ll find in each chapter of the book.

23new subclassesfor every class, including artificer Moreoptional class features Adds spells fromXanathar’s Guide to Everythingtoexpanded spell lists

7new character races, both custom and classic Variant and subrace optionsfor aarakocra, kobolds, and orcs

Use swarms tospeed up group combat Guidelines for how tomake your own swarms 11new swarm stat blocks

29new NPCsready to implement into any game MeetTasha, one of the greatest wizards …

329399-thumb140.jpg THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE (Fantasy Grounds)
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Now forFantasy Grounds! BATTLE FROST GIANTS ACROSS THE FROZEN NORTH OF FAERUN! Starting with the battle to save the village of Lamastop and ending a Frost Giant’s ice palace, the BLIZZARD OF AXE AND SWORD takes tier two player characters on an epic adventure across the snowy north. Fight through blizzards, atop frozen lakes and glaciers, and take on the might of a Frost Giant Jarl and his clan in battle! Fully compatible withStorm King’s Thunder,The Whitefaire Adventurer’s Guide, or the forthcomingRime of the Frost Maiden, this fully coded module features seven different campaign environments, each packed with encounters to challenge your players. The choice of route is up to the players, whether to go underground or atop the mountain pass, or beneath the mountains into a dark d…

385952-thumb140.jpg Unbearable Witchcraft (Fantasy Grounds)
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Unbearable Witchcraft Now available for Fantasy Grounds Unity! Auril’s curse may be lifted, but something still has Good Mead in its icy grasp! Good Mead is thriving again since Auril’s curse on Icewind Dale has been lifted. Recently however, the town’s secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the fearsome and icy grip of this new evil? Unbearable Witchcraft includes: An adventure for 4-5 characters of 5th to 7th level set in Icewind Dale. 3 Frigid maps including a ruined keep on an icy river and an old temple dedicated to Auril. All necessary monster stat blocks, 6 all new including the Young Wight Dragon. Maps with LoS! Note:This product is for use in the Fantasy Grounds Un…

369095-thumb140.jpg Winter Trinkets and Creation Tables – Random Tables (Fantasy Grounds)
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80 Winter Trinkets and Creation tables to create more trinkets. Using 1d20 tables Use in Icewind Dale themed campaign or Festive adventure. Includes… 80 Winter Trinkets(tables A-D) Modifying and Building WinterTrinkets(Modifying Existing Trinkets, Building Your Own, Trinket Base Item A, Trinket Base Item B) Descriptors and Extras(Trinket Descriptors, Trinket Extras A, Trinket Extras B) Decorations, Inscriptions and Materials(Trinket Decorations, Trinket Depictions, Trinket Inscriptions, Trinket Materials)

Note: This product is for use in the Fantasy Grounds Unity virtual tabletop. If you would like to purchase the PDF version,click here.
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Savings of: $88.34 (80%)

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