Jack of Blades

Jack of Blades Jack of Blades A merciless killer that strikes from darkness, a Jack of Blades exists like a slasher villain. It picks out a group of targets and hunts them down one by one, making use of magical darkness to cloak its attacks and magical fear to scatter any attempt at a unified defense. They’re quite intelligent and eloquent for manifested dreams, often first approaching their victims to speak with them with their bladed hands hidden inside their cloak sleeves. Sometimes to give a warning that, if heeded, might save the targets, sometimes to mislead and direct them into positions of greater vulnerability. A Jack of Blades usually works alone, taking advantage of other distractions and manipulating multiple forces into fighting each other, sometimes joining one side or another before picking off the survivors of its “allies.” Never do two Jack of Blades work together, and in fact if multiple wind up in the same area by some means they will actively sabotage each other’s hunts and even assist another Jack of Blades’ targets. They never fight directly, working through proxies and subterfuge, but once only one remains it typically turns on those who helped it eliminate its rival, hunting them as normal.
Outside of Dreamblade the Jack of Blades is probably a very murdery fey. Maybe a fiend, but I like the idea of it being a punisher that appears to slaughter those who commit grievous social sins (as judged by the unusual social expectations of a fey). Originally from the Dreamblade base set.
5th Edition
Jack of Blades Medium aberration, unaligned Armor Class 17 (leather) Hit Points 97 (13d8 + 39) Speed 30 ft. Str 15 (+2) Dex 23 (+6) Con 17 (+3) Int 18 (+4) Wis 11 (+0) Cha 10 (+0) Saving Throws Dex +9, Con +6, Cha +3 Skills Acrobatics +9, Perception +3, Stealth +9 Damage Resistances all damage while in dim or dark lighting Damage Vulnerabilities all damage while in sunlight Senses truesight 60 ft., passive Perception 13 Languages any two languages Challenge 8 (3900 XP) Shadow Step (Recharge 5-6). As a bonus action, the Jack of Blades can teleport up to 90 feet to an unoccupied space. Both the starting and ending space must be in dim or dark lighting. Actions Multiattack. The Jack of Blades can cast one spell using its Spellcasting. It can then make two Claw attacks. Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d4+6) slashing damage. The Jack of Blades deals an additional 14 (4d6) necrotic damage if both it and its target are in dim or dark lighting. Spellcasting. The Jack of Blades casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15): At will: darkness 3/day: fear 1/day: phantasmal killer
13th Age
Jack of Blades Double-Strength 6th level wrecker [aberration] Initiative: +14 Bladed Hands +11 vs. AC (2 attacks) – 20 damage, or 26 damage against dazed targets. Natural 14+: The Jack of Blades can use inspire fear against the target as a free action. [Special Trigger] Inspire Fear +11 vs. MD – The target pops free from the Jack of Blades and is dazed (save ends). Natural 18+: The target also takes 5 ongoing damage while dazed. Cloud of Darkness: Each other creature in the battle becomes dazed (save ends) whenever it rolls a natural 1-5 with an attack roll. Resist Dazed 14+: When a dazed enemy attacks the Jack of Blades, the attacker must roll a natural 14+ on the attack roll or it only deals half damage. AC 24 PD 22 MD 18 HP 120

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