Spelljammer Light of Xaryxis Adventure (BUNDLE)

This special bundle product contains the following titles.

418858 thumb140.png Mind Flayer Over Matter, a Spelljammer Adventure
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Introduction

Deep in the nebula storm of a dead god’s eye, a clan of mind flayers is preparing a ritual to open a wormhole and summon malevolent allies from the depths of the Far Realms. But a githyanki dragon rider is hot on their trail, ready to brave the cosmic storm and disrupt the ritual—for better, or perhaps, for worse. Only with the aid of clever heroes can the portal be sealed and the aberrational nightmares repelled. A Spelljammer Light of Xaryxis Expansion What’s this all about?
As the party travels through the Astral Sea to confront the Xaryxian Armada in Light of Xaryxis, chapter 10, they encountera githyanki dragon rider named Dagaz who is hunting mind flayers. In the book, this encounter is simply meant as a cliffhanger for the end of chapter 9, and is very un…

416190 thumb140.png Of Mercanes and Megapedes, a Spelljammer Adventure
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Introduction

In the shattered and violent system of Doomspace, rapacious pirate factions vie with one another for the favor and patronage of the mercane arms dealer, Vocath. When would be heroes from a distant system appear seeking his help to build an alliance, the shrewd powerbroker sees a unique opportunity. The price of Vocath’s influence is small—collect on an outstanding debt. But what will the heroes do when that small task becomes lethally huge? A Spelljammer Light of Xaryxis Expansion What’s this all about?
InLight of Xaryxis, chapter 8, “Arena of Blood,” after rescuing Warwyck the giff in Doomspace, the party seeks an audience with Vocath the Mercane in order to unite a group of factions into a coalition against the astral elves. In the book, Vocath propose…

415345 thumb140.png Saving Commodore Krux, a Spelljammer Adventure
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Introduction
Concealed within the caverns that riddle the underbelly of the asteroid city on the Rock of Bral, a gang of plasmoid scoundrels known as the Amoebros have made an unlikely home. But when a deal goes south, and an honorable soldier throws a wrench in their plans, the gang’s lair becomes a cage for the captured veteran. The stage is set for a daring rescue and a chance to uproot a dastardly criminal plot. A Spelljammer Light of Xaryxis Expansion What’s this all about?
After arriving on the Rock of Bral inLight of Xaryxis, chapter 4, “A Friend Indeed,” Captain Sartell instructs the party to seek out Commodore Krux for the next phase of their adventure. In the book, Commodore Krux is simply waiting for them at the Happy Beholder. In this adventure, Commodore Kr…

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