The Aether magic system changes the traditional spell slot system used in D&D 5e, substituting it for a point system that mirrors that of hit points instead. It changes the pace and progression of the spellcaster, introducing a modicum of randomness to each character’s ability to use magic, but making the increase in power more linear and predictable.
In these 3 pages of variant rules, you’ll find changes that are made to existing class features, such as Arcane Recovery, that better fit this system. You’ll also find suggestions for new items and two new feats.
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