Knight of Pain and Sorrow

Knight of Pain and Sorrow Knight of Pain and Sorrow This creature is a counterpart to the knight of strife and joy, though none are completely sure which came first. A popular theory by those who think the Janus monsters are artificially manifested dreams is that the knight of pain and sorrow was dreamed up first, then the mysterious faction behind Janus developed their knight as a response. Others think that the knight of pain and sorrow is a natural dreamed counter to the knight of strife and joy. If other reflections of Janus dreams appear, then perhaps the second theory will gain additional support.
The armor and shield of the knight of pain and sorrow are as much part of the creature’s body as the other knight, removing the armor being essentially impossible without skinning the creature. The difference is that its shield can split into two separate parts, and it has no mind of its own. This shield just mindlessly chews and bites, teeth clashing and grinding constantly even if the knight isn’t in battle. Combat merely consists of the knight attempting to put an enemy in the way of this mouth, which latches on and tries to devour anything it catches. This knight is inspired to constantly bring pain and sorrow to others, a horrendous concept. It will aim to kill some foes, but leave others alive and merely injured, to better ensure the survivors are marked by the pain of their loss.
Outside of Dreamblade, this creature is very likely a fiend, probably a devil. The shields could be forged out of damned souls, shaped into weapons to help the fiend gather more souls to Hell. For 13th Age it could be a demon or a demon bound agent of a demonic Icon. Originally from the Dreamblade base set.
5th Edition
The knight’s casting of hideous laughter is better suited to leave the target incapacitated with sobbing rather than laughter, a simple enough refluff. It also prefers the sickened effect of eyebite, even if it’s technically a bit less optimal than the others.
Knight of Pain and Sorrow Medium aberration, unaligned Armor Class 20 (plate, shield) Hit Points 85 (10d8 + 40) Speed 30 ft. Str 17 (+3) Dex 12 (+1) Con 19 (+4) Int 10 (+0) Wis 13 (+1) Cha 15 (+2) Skills Intimidation +5 Senses passive Perception 11 Languages any two languages Challenge 5 (1800 XP) Nullify Valor. Creatures within 30 feet of the knight have disadvantage on saving throws against being frightened. Creatures immune to being frightened lose that immunity, but do not have disadvantage on saves. Occupied Shield. If the knight grapples two creatures, its AC decreases to 18. Actions Multiattack. The knight makes two Shield Bite attacks, or it makes one Shield Bite attack and casts one spell using its Spellcasting. Shield Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6+3) piercing damage and the target is grappled (escape DC 14). Until the grapple ends, the knight has advantage on attack rolls against the target. The knight has two shields, each of which can grapple one target. If the knight uses a shield that’s grappling a target to attack a different target, that grapple ends. Spellcasting. The knight casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13): At will: bane, hideous laughter 1/day each: bestow curse, eyebite
13th Age
Knight of Pain and Sorrow 4th level wrecker [aberration] Initiative: +7 Biting Shield +9 vs. AC – 10 damage. Natural 16+: The knight grabs the target. Until the grab ends, the target takes 8 damage at the start of each of the knight’s turns. The grab ends if the knight attacks another enemy. Inflict Pain and Sorrow +9 vs. MD – 8 ongoing psychic damage and the target is weakened (save ends). Limited Use: The knight can only use this attack when the escalation die is odd. Nullify Valor: While engaged with the knight, enemies that have 18 hp or fewer take a -5 penalty to saving throws. AC 21 PD 18 MD 15 HP 48

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