Night Queen

Night Queen Night Queen The night queen appears to be a leader of the hiveling creatures, as the lesser ones often flock to a night queen’s location to defend and serve her. More powerful hivelings, such as the chrysalis spinner, show respect and deference to the queen, but do not seem compelled to follow orders if they conflict with what the other dream wishes to do, and even the lesser hivelings can rebel if they are dissatisfied with the queen’s commands, so there’s no innate power she has to force following. At least, not over them.
The queen instead seems to be able to gain control over creatures trapped in the webbing she produces. These webs catch a creature’s dreams as easily as they do its body, giving the queen access to their mind, and by manipulating the webbing clinging to body and mind she can puppet these victims, forcing them into a horrible service. Other creatures can attempt to free these victims, but are often webbed in to add to the queen’s forces, directed into attacking friends and family against their will as the queen works to achieve her goals. Escaping this control provides no proof against future control, and in fact for a time these dream webs cling tightly, making it easier for the queen to reattach her strands. The queen armors herself in layers of this webbing as well, which allows cold and fire to roll off of her easily. The webbing is quite vulnerable to acid however, melting away quickly and thus not providing very good protection to her against such attacks.
Whenever a night queen manifests her intention seems to be to build a hive of some kind, usually by taking over a large enough castle or manor and repurposing the rooms within to her own needs and those of the hiveling monsters that join her. Humanoids and other creatures have a role in this hive so long as they are bound by the queen’s webbing or poison, and they are rarely given access to food and water while working, starving or dying of thirst.
Outside of this setting, the night queen could be a monstrosity with an affinity to ettercaps, other creatures with the hiveling tag, and various giant insects, spiders in particular. Are they an artificial creation intended to control ettercaps, an evolved ettercap, or just an exceptionally rare species, with the males having the stat block of a giant spider? Originally from the Dreamblade base set.
5th Edition
Night Queen Large aberration (hiveling), unaligned Armor Class 18 (web armor) Hit Points 178 (17d10 + 85) Speed 30 ft., climb 30 ft. Str 18 (+4) Dex 16 (+3) Con 20 (+5) Int 17 (+3) Wis 16 (+3) Cha 19 (+4) Saving Throws Int +7, Wis +7, Cha +8 Skills Deception +8, Perception +7, Sleight of Hand +7, Stealth +7 Damage Resistances bludgeoning, cold, fire Senses blindsight 20 ft., passive Perception 17 Languages any three languages Challenge 10 (5900 XP) Acid Weakness. Attacks that deal acid damage have advantage against the night queen, and the night queen has disadvantage on saving throws against spells and effects that deal acid damage. Dream Web. As a bonus action, the night queen can target one creature it can see within 30 feet of it that is restrained by the night queen’s webbing. The target must succeed on a DC 16 Charisma saving throw, or be charmed by the night queen as long as it is restrained. While charmed in this way, the target cannot attempt to escape the webbing, nor can it attack the webbing. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. If the effect ends on a target, the target has disadvantage on future saves against the night queen’s Dream Web for the next 24 hours. The night queen can have up to 3 targets charmed in this way at a time. If it charms a fourth, the effect ends on a previous target of its choice. Spider Climb. The night queen can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Web Sense. While in contact with a web, the night queen knows the exact location of any other creature in contact with the same web. Web Walker. The night queen ignores movement restrictions caused by webbing. Actions Multiattack. The night queen uses Puppet on a String or Webbing, if it is available. It then makes one Bite attack. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage and the target must succeed on a DC 17 Constitution saving throw or take 21 (6d6) poison damage and become poisoned for one minute. While poisoned in this way, the target has disadvantage on saving throws against the night queen’s Dream Web ability. The poisoned target can repeat the save at the end of each of its turns, ending the effect on itself on a success. On a successful save, the target takes half as much poison damage and is not poisoned. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is charmed while poisoned in this way. Healing Bite (Recharge 6). The night queen bites one willing or charmed creature within 5 feet of it. The target takes 7 (1d6+4) piercing damage, then regains 21 (6d6) hit points. A target charmed by Dream Web doesn’t get a save against being charmed from this damage. Puppet On A String. Each creature charmed by the night queen and within 60 feet of it moves up to its speed to a location of the night queen’s choice, and makes one melee or ranged weapon attack against a target of the night queen’s choice. This movement and attack ignore the penalties for being restrained by webbing or poisoned. Webbing (Recharge 5-6). The night queen uses one of the following webbing effects: Webbing Spray. The night queen sprays webbing in a 30 foot cone. Each creature in that area must make a DC 17 Dexterity saving throw or be restrained by webbing (see below). Throw Net. The night queen throws a large web into a 15 foot cube completely within 30 feet of it. Each creature in that area must make a DC 17 Dexterity saving throw or be restrained by webbing. As an action, a creature restrained by webbing can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 14; hp 15; vulnerability to acid and slashing damage; resistance to cold and fire damage; immunity to bludgeoning, poison, and psychic damage; the webbing regains 15 hit points at the start of each of the night queen’s turns, unless it took acid damage since its last turn).
13th Age
Night Queen Large 7th level spoiler [aberration] Initiative: +11 Vulnerability: Acid Mind Rending Bite +12 vs. AC – 15 damage plus 20 poison damage. Natural Even Hit: The target is also dazed and takes a -4 penalty to MD (save ends both). C: Webbing +12 vs. PD (1d3 nearby enemies in a group) – 5 psychic damage and the target is stuck (save ends). An allied creature within reach of the target can use an action to make a save to try and end this effect. Natural 14+: The target is stuck and hampered (save ends both). Natural 18+: The target is stuck and weakened (save ends both). Limited Use: 3/battle, as a quick action (once per round). If the escalation die is 6 and the night queen has no uses of this attack left, it recharges 1 use at the start of its turn. C: Dream Web +12 vs. MD (one nearby stuck enemy) – The target cannot attack the night queen or make saves against being stuck (save ends). Limited Use: 1/round, as a quick action. Puppet on a String: 1/round, as a quick action, the night queen can force one creature affected by dream web to move to a location of the night queen’s choice and make a melee or ranged basic attack against a target of the night queen’s choice. Any conditions from the night queen’s webbing attack are ignored during this movement and attack. Resist Cold and Fire 14+. Wall-Crawler. AC 22 PD 19 MD 20 HP 210

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