Hyrds Of Midgard Core Rules and Setting

The Express Frontier System (EFS) is a condensed and concise roleplay gaming System, designed for advanced Gamesmasters or those already familiar with Original Frontiers games. It is also my way of giving something back to the greatest gaming community in the world – the world of Tabletop RPG gaming.

EFS can be used with any setting. All you need is the Reference Sheet and the Character Sheet, and you are all set to begin your adventure.

You may add to, amend, or disregard any aspect of this System. You can create all manner of NPCs or creatures which flout the rules of Character Creation or Skill Rating limits. You may introduce Weapons, Armour, Specialities which advance play, and even additional Status Effects. All that should matter is that you are able to facilitate the telling of your story. Once you have a setting and a few story points in mind, simply hand out the Character Sheets and refer to the EFS Reference Sheet when Actions need to be taken. It really can be that simple.

If you wish to use the Express Frontier System for your own Setting/Scenario, it is available here for free

THE EXPRESS FRONTIER SYSTEM Tabletop Roleplay Gaming System Original Frontiers | DriveThruRPG.com

Above all I wish you a fun and fulfilling RPG adventure.

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Midgard was the Old Norse term for the Earth Realm thousands of years before the rise of monotheism and the Viking conquests. During this time on Earth Humans were divided into the hyrds (Peoples) of Old – four distinct nations who ruled the corners of the Known World. The Nordhyrd were the rulers of the Northern Isles, set further apart from their kin. They were said to be descendant of a group of warriors once visited by the Old Gods of Asgard. The Austhyrd were the planeswalkers of the East, the most populous of the hyrds and best travelled. The Beserkers of the Sudyrhyrd were believed to be possessed by the spirits of mythical creatures, and were the most feared. They had turned the Southern lands into a place where all but the most desperate feared to tread. The Vestyrhyrd of the West were viewed as a people least connected to the Ways of Old; those who were destined to spread the ancient Norse traditions across many other lands, but dilute their significance in the process.

Summits between the Kongyr (rulers) of each Hyrd were few and far between. Each new Winter brought fresh challenges for the ordinary people, and in pursuit of overcoming these challenges many heroes were forged. As the wealthy continued to grow wealthier, the people saw once again how strength and honour could bring them hope.

Though hardship, oppression, and greed corrupt the hearts of the villainous, there are many who sharpen their steel and hope for better days.

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