Adapt to every situation, bring new tools to the table, and unleash devastating effects with 40 new magical glyphs for martial characters
GLYPH Skirmisher introduces 40 new martial glyphs to your gaming table; redefine your martial experience with exciting new options for combat and utility perfect for any encounter or situation!
Release a burst of fire from your weapon at unsuspecting foes. Explore new tactics and avenues of attack as your toolset expands. Find the perfect combination of glyphs for your playstyle or change it up every game!
GLYPH Skirmisher is compatible with the other entries in the GLYPH series. Pick and choose your favorite martial and spell glyphs to best suit your playstyle and character.
As a Dungeon Master, glyphs offer bold, new ways to challenge and reward your players — twist your martial creatures in fun and creative ways by adding glyphs to their abilities, or hand out glyphs as magical items the players can learn and collect.
This document includes
Updated rules for using martial glyphs at your gaming table.
Advice on how to tailor glyphs to fit your campaign or setting.
40 unique glyphs, tailored to martial characters, especially those favoring a skirmisher playstyle
- Glyph of the Incorruptible Spirit. As a bonus action, you can imbue your melee weapon with abjuration magic that is harmful to certain creatures. Choose one of the following aberration, celestials, elementals or fey. The next time you attack a chosen creature with a melee attack before the end of your turn, the attack deals an additional 1d10 damage to the target.
- Glyph of Warding Blades. As a bonus action you can plant your melee weapon in the ground within 5 feet of you and magically inscribe it with abjuration wards. The weapon projects a protective field that grants half cover to creatures within 5 feet of it for 1 minute. You can end the effect early and return the weapon to your hand as a bonus action.
- Glyph of the Fire Fan. Whenever you hit a hostile creature with a melee weapon attack, you can use your reaction to deal no damage to the creature with that attack, and instead create a torrent of fire that bursts from the target. All creatures in a 10 foot cone behind the target must succeed on a Dexterity saving throw or take 1d8 fire damage.
- Glyph of Echolocation.As an action while holding a melee weapon, you magically drive it into a solid surface, such as a wall, ceiling or door. Until the start of your next turn, you know the location of creatures on the opposite side of the surface from the weapon, as long as the creatures are within 15 feet of it.
Level up your martial prowess with GLYPH Skirmisher
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