Monster Loot Dragonlance Shadow of the Dragon Queen (Fantasy Grounds)

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I want to loot Lord Soth!

Now available for Fantasy Grounds Unity!

When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster inDragonlance Shadow of the Dragon Queen, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.

With this supplement, these brave adventurers will be able to craft the hide, teeth, and claws of their enemies into dangerous weapons and equipment that is sure to mark them as legendary heroes of the realm.

Examples of Loot

Aurak Draconian

  • 3d4 Ounces of Arcane Dust. Can be used as an additional material component when casting spells that deal damage. When used in this way, you can choose to reroll one of the rolled damage dice and must keep the second result.
  • 1d4 Vials of Noxious Poison Gas. As an action, you can throw this vial up to 30 feet away where it shatters in a cloud of noxious gas. Each creature within a 15 foot radius of where the vial landed must make a DC 14 Constitution saving throw. On a failed save, the creature takes 4d6 poison damage and gains 1 level of exhaustion. On a successful save, the creature takes half as much damage and doesn’t gain exhaustion.

Istarian Drone

  • 1d2 Istarian Drone Claws. Can be crafted into a dagger (150 gp, 9 days). On a hit, you deal an additional 1d6 lightning damage with this weapon.
  • 1 Istarian Drone Eye. Can be crafted into an eye of enhanced seeing. Requires attunement. This constructed lense fits over one eye. While wearing it, you have blindsight out to a range of 30 feet.
  • 1d4 Ounces of Arcane Dust. Can be used as an additional material component when casting spells that deal damage. When used in this way, you can choose to reroll one of the rolled damage dice and must keep the second result.
  • 1d6 Vials of Crystalline Spit. As an action, you can throw this vial up to 30 feet away where it shatters to cover an area in glistening spit. Each creature within a 5 foot radius of where the vial landed must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 4d6 lightning damage and is restrained by the gel, which hardens into crystal. The creature is restrained until the crystal is destroyed. The crystal has AC 15, 15 hit points, immunity to poison and psychic damage, and vulnerability to thunder damage. On a successful save, the creature takes half as much damage and isn’t restrained.

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NoteThis product is for use in the Fantasy Grounds Unity virtual tabletop. If you would like to purchase the PDF version,clickhere.



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